9 LPCSTR technique =
"RenderWithTexture", D3D11_SRV_DIMENSION viewDimension = D3D11_SRV_DIMENSION_TEXTURE2D,
10 int envMapWidth = 128,
int enyMapHeight = 128,
int mipLevels = 1, DXGI_FORMAT fmt = DXGI_FORMAT_R16G16B16A16_FLOAT,
11 LPCSTR effectVariableName =
"g_MeshTexture", UINT arraySize = 1);
17 void GetSizeFromBackBuffer(
const DXGI_SURFACE_DESC* desc);
D3D11_SRV_DIMENSION m_ViewDimension
raRenderScreen m_renderScreen
raRenderScreen & GetRenderScreen()
ID3D11Texture2D * m_pRenderTexture