LPCSTR m_effectVariableName
ID3D11ShaderResourceView * m_pRV
ID3DX11EffectShaderResourceVariable * m_ptxDiffuseVariable
raTexturedMaterial(raSmartPointer< raDirectX > dx, LPCSTR EffectFile, LPCSTR Technique, LPCSTR textureFileName="grass.jpg", LPCSTR effectVariable="g_MeshTexture")