8 DXGI_FORMAT fmt = DXGI_FORMAT_R16G16B16A16_FLOAT, UINT arraySize = 1);
10 ID3D11Texture2D* CreateRenderTarget();
14 ID3D11Texture2D* GetTexture();
15 DXGI_FORMAT GetFormat();
19 void GetSizeFromBackBuffer(
const DXGI_SURFACE_DESC* pBackBufferDesc);
22 bool CreateDepthTexture(D3D11_TEXTURE2D_DESC& desc);
23 bool CreateTexture(D3D11_TEXTURE2D_DESC& desc);
24 bool CreateDepthStencilView();
25 bool CreateRenderTargetView();
ID3D11Texture2D * m_pDepth
ID3D11DepthStencilView * m_pDSView
raSmartPointer< raDirectX > m_dx
ID3D11RenderTargetView * m_pRTView
ID3D11Texture2D * m_pRenderTarget