7 LPCSTR techniqueName =
"Reflection",
8 int envMapWidth = 128,
int envMapHeight = 128);
void SetFresnelPower(float pow)
void SetEtaRatio(float etaRatio)
void SetReflectivity(float refelectivity)
interface ID3DX11EffectVectorVariable ID3DX11EffectVectorVariable
interface ID3DX11EffectScalarVariable ID3DX11EffectScalarVariable