raSystem
1.0 bata
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#include <raVisual.h>
Public Member Functions | |
raVisual (raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK) | |
~raVisual (void) | |
virtual bool | CreateVertexLayout () |
virtual bool | Create () |
virtual void | Destroy () |
virtual void | CreateEffectVariables () |
virtual void | DestroyEffectVariables () |
virtual void | SetupEffectVariables (const raMatrix &pView, const raMatrix &pProj, const raLight *pLight) |
virtual bool | Render (UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") |
virtual void | CreateMaterials () |
virtual void | DestroyMaterials () |
bool | SetState () |
bool | RestoreState () |
virtual const D3D11_INPUT_ELEMENT_DESC * | GetVertexLayout () |
virtual UINT | GetNumElements () |
virtual UINT | GetStrideSize () |
virtual DXGI_FORMAT | GetIndexBufferFormat () |
virtual UINT | GetNumMaterials () |
virtual raMaterial * | GetMaterial (UINT n) |
void | SetMaterial (UINT n, raMaterial *pMaterial) |
void | SetMaterial_1 (UINT n, raMaterial *pMaterial) |
void | SetTexture (UINT n, LPCSTR textureFileName) |
void | SetTexture_1 (UINT n, LPCSTR textureFileName) |
virtual void | SetVisible (bool bVisible) |
virtual void | SetDrawOder (UINT Value) |
virtual void | SetSelected (bool bSelected) |
virtual const float | GetBoundingsphereRadius () |
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raRender (raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render") | |
virtual | ~raRender (void) |
virtual bool | Update (float fTime, float fRunTime) |
LPCSTR | GetName () |
void | SetName (LPCSTR Name) |
virtual void | SetWorldMatrix (const raMatrix &value) |
virtual raMatrix * | GetWorldMatrix (void) |
virtual bool | Intersects (const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist) |
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virtual bool | CreateMesh ()=0 |
virtual bool | DestroyMesh ()=0 |
virtual bool | RenderMesh (LPCSTR techniqueName="")=0 |
virtual UINT | GetNumSubsets ()=0 |
virtual SDKMESH_SUBSET * | GetSubset (UINT n)=0 |
virtual ID3D11Buffer * | GetVertexBuffer ()=0 |
virtual ID3D11Buffer * | GetIndexBuffer ()=0 |
virtual D3D11_PRIMITIVE_TOPOLOGY | GetPrimitiveTopology (UINT n)=0 |
virtual | ~IRAMesh () |
Public Attributes | |
raVector3 | m_bbMin |
raVector3 | m_bbMax |
Static Public Attributes | |
static raString | EffectfileName |
static raString | TechniqueName |
static raString | TexturedTechniqueName |
static raString | SkinnedEffectfileName |
static raString | SkinnedEffectfileName2 |
static raString | SkinnedTechniqueName |
static raString | SkinnedTexturedTechniqueName |
Protected Member Functions | |
bool | CreateAlphaBlendState () |
bool | CreateDepthStencilState () |
bool | CreateRasterizerState () |
Protected Attributes | |
UINT | m_DrawOder |
DWORD | m_numMaterials |
raMaterial ** | m_pMaterials |
raSmartPointer< raDirectX > | m_dx |
ID3D11InputLayout * | m_pVertexLayout |
ID3D11BlendState * | m_pAlphaBlendState |
ID3D11BlendState * | m_pOldAlphaBlendState |
ID3D11DepthStencilState * | m_pDepthStencilState |
ID3D11DepthStencilState * | m_pOldDepthStencilState |
ID3D11RasterizerState * | m_pRasterState |
ID3D11RasterizerState * | m_pOldRasterState |
bool | m_bVisible |
bool | m_bAlpha |
bool | m_bAdditive |
float | m_blendFactor [4] |
UINT | m_sampleMask |
bool | m_bDepthDisable |
UINT | m_StencilRef |
D3D11_FILL_MODE | m_FillMode |
D3D11_CULL_MODE | m_CullMode |
DWORD | m_numSubsets |
SDKMESH_SUBSET * | m_pSubsets |
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raSmartPointer< raDirectX > | m_dx |
raMatrix | m_World |
LPCSTR | m_Name |
Definition at line 3 of file raVisual.h.
raVisual::raVisual | ( | raSmartPointer< raDirectX > | dx, |
bool | bAlpha = false , |
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bool | bAdditive = false , |
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bool | bDepthDisable = false , |
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D3D11_FILL_MODE | fillMode = D3D11_FILL_SOLID , |
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D3D11_CULL_MODE | cullMode = D3D11_CULL_BACK |
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Definition at line 13 of file raVisual.cpp.
raVisual::~raVisual | ( | void | ) |
Definition at line 37 of file raVisual.cpp.
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Reimplemented from raRender.
Reimplemented in raGroup, raTree, and raGSEntity.
Definition at line 45 of file raVisual.cpp.
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Definition at line 207 of file raVisual.cpp.
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Definition at line 239 of file raVisual.cpp.
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Implements IRAMesh.
Definition at line 93 of file raVisual.cpp.
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Definition at line 257 of file raVisual.cpp.
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Reimplemented in raWater, and raGroup.
Definition at line 156 of file raVisual.cpp.
Reimplemented from raRender.
Reimplemented in raSystem::raMeshFile, raGroup, raTree, raGSEntity, and raMinimap.
Definition at line 100 of file raVisual.cpp.
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Implements IRAMesh.
Definition at line 26 of file raVisual.h.
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Implements IRAMesh.
Definition at line 110 of file raVisual.cpp.
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Reimplemented from raRender.
Definition at line 76 of file raVisual.h.
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Implements IRAMesh.
Reimplemented in raSystem::raSDKMesh, raEntity< VertexType, bIndexed, IndexType >, raEntity< CUBEMAPVERTEX >, raEntity< VERTEXPOSITIONCOLOR >, raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >, raEntity< VERTEXPOSITIONTEXTURED >, raEntity< VERTEXPOSITIONCOLOR, false >, raEntity< VERTEXPOSITIONNORMALTEXTURED >, raEntity< VERTEXPOSITION, false >, raEntity< POINTSPRITEVERTEX, false >, raEntitySDKMesh, raWater, and raGPUParticleSystem.
Definition at line 54 of file raVisual.h.
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Implements IRAMesh.
Reimplemented in raSystem::raSDKMesh, raEntitySDKMesh, and raWater.
Definition at line 63 of file raVisual.h.
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Implements IRAMesh.
Reimplemented in raEntity< VertexType, bIndexed, IndexType >, raEntity< CUBEMAPVERTEX >, raEntity< VERTEXPOSITIONCOLOR >, raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >, raEntity< VERTEXPOSITIONTEXTURED >, raEntity< VERTEXPOSITIONCOLOR, false >, raEntity< VERTEXPOSITIONNORMALTEXTURED >, raEntity< VERTEXPOSITION, false >, raEntity< POINTSPRITEVERTEX, false >, and raGPUParticleSystem.
Definition at line 44 of file raVisual.h.
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Implements IRAMesh.
Reimplemented in raSystem::raSDKMesh, raEntitySDKMesh, and raWater.
Definition at line 62 of file raVisual.h.
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Implements IRAMesh.
Reimplemented in raSystem::raSDKMesh, raGPUParticleSystem, raEntitySDKMesh, raGroup, raEntity< VertexType, bIndexed, IndexType >, raEntity< CUBEMAPVERTEX >, raEntity< VERTEXPOSITIONCOLOR >, raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >, raEntity< VERTEXPOSITIONTEXTURED >, raEntity< VERTEXPOSITIONCOLOR, false >, raEntity< VERTEXPOSITIONNORMALTEXTURED >, raEntity< VERTEXPOSITION, false >, and raEntity< POINTSPRITEVERTEX, false >.
Definition at line 49 of file raVisual.h.
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Implements IRAMesh.
Reimplemented in raEntity< VertexType, bIndexed, IndexType >, raEntity< CUBEMAPVERTEX >, raEntity< VERTEXPOSITIONCOLOR >, raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >, raEntity< VERTEXPOSITIONTEXTURED >, raEntity< VERTEXPOSITIONCOLOR, false >, raEntity< VERTEXPOSITIONNORMALTEXTURED >, raEntity< VERTEXPOSITION, false >, raEntity< POINTSPRITEVERTEX, false >, and raGPUParticleSystem.
Definition at line 39 of file raVisual.h.
bool raVisual::RestoreState | ( | ) |
Definition at line 186 of file raVisual.cpp.
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Definition at line 73 of file raVisual.h.
void raVisual::SetMaterial | ( | UINT | n, |
raMaterial * | pMaterial | ||
) |
Definition at line 282 of file raVisual.cpp.
void raVisual::SetMaterial_1 | ( | UINT | n, |
raMaterial * | pMaterial | ||
) |
Definition at line 292 of file raVisual.cpp.
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Reimplemented from raRender.
Definition at line 74 of file raVisual.h.
bool raVisual::SetState | ( | ) |
Definition at line 165 of file raVisual.cpp.
void raVisual::SetTexture | ( | UINT | n, |
LPCSTR | textureFileName | ||
) |
Definition at line 302 of file raVisual.cpp.
void raVisual::SetTexture_1 | ( | UINT | n, |
LPCSTR | textureFileName | ||
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Definition at line 307 of file raVisual.cpp.
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Implements IRAMesh.
Reimplemented in raHimmelkoerper, raGPUParticleSystem, raTree, raSkyBox, raSkyDome, raTesselatinObject, raBillboard, and raMinimap.
Definition at line 117 of file raVisual.cpp.
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Reimplemented from raRender.
Definition at line 317 of file raVisual.cpp.
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Definition at line 6 of file raVisual.h.
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Definition at line 110 of file raVisual.h.
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Definition at line 109 of file raVisual.h.
raVector3 raVisual::m_bbMax |
Definition at line 60 of file raVisual.h.
raVector3 raVisual::m_bbMin |
Definition at line 59 of file raVisual.h.
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Definition at line 114 of file raVisual.h.
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Definition at line 111 of file raVisual.h.
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Definition at line 108 of file raVisual.h.
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Definition at line 118 of file raVisual.h.
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Definition at line 95 of file raVisual.h.
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Definition at line 99 of file raVisual.h.
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Definition at line 117 of file raVisual.h.
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Definition at line 96 of file raVisual.h.
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Definition at line 120 of file raVisual.h.
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Definition at line 101 of file raVisual.h.
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Definition at line 103 of file raVisual.h.
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Definition at line 97 of file raVisual.h.
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Definition at line 102 of file raVisual.h.
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Definition at line 104 of file raVisual.h.
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Definition at line 106 of file raVisual.h.
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Definition at line 105 of file raVisual.h.
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Definition at line 121 of file raVisual.h.
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Definition at line 100 of file raVisual.h.
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Definition at line 112 of file raVisual.h.
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Definition at line 115 of file raVisual.h.
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Definition at line 10 of file raVisual.h.
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Definition at line 11 of file raVisual.h.
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Definition at line 12 of file raVisual.h.
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Definition at line 13 of file raVisual.h.
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Definition at line 7 of file raVisual.h.
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Definition at line 8 of file raVisual.h.