raSystem
1.0 bata
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#include <raEntity.h>
Public Member Functions | |
raEntity (raSmartPointer< raDirectX >, raMaterial *pMaterial, bool bAlpha=false, bool bAdditive=false, UINT numMaterials=1) | |
~raEntity () | |
virtual bool | CreateMesh () |
virtual bool | DestroyMesh () |
virtual bool | RenderMesh (LPCSTR techniqueName="") |
virtual bool | Intersects (const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist) |
virtual ID3D11Buffer * | GetVertexBuffer () |
virtual ID3D11Buffer * | GetIndexBuffer () |
virtual UINT | GetStrideSize () |
virtual D3D11_PRIMITIVE_TOPOLOGY | GetPrimitiveTopology (UINT n) |
virtual SDKMESH_SUBSET * | GetSubset (UINT n) |
virtual UINT | GetNumSubsets () |
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raVisual (raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK) | |
~raVisual (void) | |
virtual bool | CreateVertexLayout () |
virtual bool | Create () |
virtual void | Destroy () |
virtual void | CreateEffectVariables () |
virtual void | DestroyEffectVariables () |
virtual void | SetupEffectVariables (const raMatrix &pView, const raMatrix &pProj, const raLight *pLight) |
virtual bool | Render (UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") |
virtual void | CreateMaterials () |
virtual void | DestroyMaterials () |
bool | SetState () |
bool | RestoreState () |
virtual UINT | GetNumMaterials () |
virtual raMaterial * | GetMaterial (UINT n) |
void | SetMaterial (UINT n, raMaterial *pMaterial) |
void | SetMaterial_1 (UINT n, raMaterial *pMaterial) |
void | SetTexture (UINT n, LPCSTR textureFileName) |
void | SetTexture_1 (UINT n, LPCSTR textureFileName) |
virtual void | SetVisible (bool bVisible) |
virtual void | SetDrawOder (UINT Value) |
virtual void | SetSelected (bool bSelected) |
virtual const float | GetBoundingsphereRadius () |
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raRender (raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render") | |
virtual | ~raRender (void) |
virtual bool | Update (float fTime, float fRunTime) |
LPCSTR | GetName () |
void | SetName (LPCSTR Name) |
virtual void | SetWorldMatrix (const raMatrix &value) |
virtual raMatrix * | GetWorldMatrix (void) |
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virtual | ~IRAMesh () |
Protected Member Functions | |
virtual void | SetupVertices ()=0 |
virtual void | SetupIndices () |
virtual void | CreateVertexBuffer () |
virtual void | CreateIndexBuffer () |
virtual void | DeleteTempData () |
virtual const D3D11_INPUT_ELEMENT_DESC * | GetVertexLayout () |
virtual UINT | GetNumElements () |
virtual DXGI_FORMAT | GetIndexBufferFormat () |
virtual void | ComputeBoundingBox () |
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bool | CreateAlphaBlendState () |
bool | CreateDepthStencilState () |
bool | CreateRasterizerState () |
Protected Attributes | |
ID3D11Buffer * | m_pVB |
ID3D11Buffer * | m_pIB |
DWORD | m_nVertices |
DWORD | m_nIndices |
VertexType * | m_pVertices |
IndexType * | m_pIndices |
raOctree * | m_OctreeRoot |
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UINT | m_DrawOder |
DWORD | m_numMaterials |
raMaterial ** | m_pMaterials |
raSmartPointer< raDirectX > | m_dx |
ID3D11InputLayout * | m_pVertexLayout |
ID3D11BlendState * | m_pAlphaBlendState |
ID3D11BlendState * | m_pOldAlphaBlendState |
ID3D11DepthStencilState * | m_pDepthStencilState |
ID3D11DepthStencilState * | m_pOldDepthStencilState |
ID3D11RasterizerState * | m_pRasterState |
ID3D11RasterizerState * | m_pOldRasterState |
bool | m_bVisible |
bool | m_bAlpha |
bool | m_bAdditive |
float | m_blendFactor [4] |
UINT | m_sampleMask |
bool | m_bDepthDisable |
UINT | m_StencilRef |
D3D11_FILL_MODE | m_FillMode |
D3D11_CULL_MODE | m_CullMode |
DWORD | m_numSubsets |
SDKMESH_SUBSET * | m_pSubsets |
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raSmartPointer< raDirectX > | m_dx |
raMatrix | m_World |
LPCSTR | m_Name |
Friends | |
class | raOctree |
Additional Inherited Members | |
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raVector3 | m_bbMin |
raVector3 | m_bbMax |
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static raString | EffectfileName |
static raString | TechniqueName |
static raString | TexturedTechniqueName |
static raString | SkinnedEffectfileName |
static raString | SkinnedEffectfileName2 |
static raString | SkinnedTechniqueName |
static raString | SkinnedTexturedTechniqueName |
Definition at line 4 of file raEntity.h.
raEntity< VertexType, bIndexed, IndexType >::raEntity | ( | raSmartPointer< raDirectX > | dx, |
raMaterial * | pMaterial, | ||
bool | bAlpha = false , |
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bool | bAdditive = false , |
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UINT | numMaterials = 1 |
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Definition at line 73 of file raEntity.h.
raEntity< VertexType, bIndexed, IndexType >::~raEntity | ( | ) |
Definition at line 163 of file raEntity.h.
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protectedvirtual |
Definition at line 244 of file raEntity.h.
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protectedvirtual |
Definition at line 144 of file raEntity.h.
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virtual |
Implements IRAMesh.
Reimplemented in raSystem::raMeshFile, and raModel.
Definition at line 170 of file raEntity.h.
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protectedvirtual |
Definition at line 118 of file raEntity.h.
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protectedvirtual |
Definition at line 181 of file raEntity.h.
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virtual |
Implements IRAMesh.
Reimplemented in raSystem::raMeshFile.
Definition at line 110 of file raEntity.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 23 of file raEntity.h.
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inlineprotectedvirtual |
Reimplemented from raVisual.
Definition at line 61 of file raEntity.h.
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inlineprotectedvirtual |
Reimplemented from raVisual.
Definition at line 56 of file raEntity.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 30 of file raEntity.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 25 of file raEntity.h.
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inlinevirtual |
Reimplemented from raVisual.
Definition at line 24 of file raEntity.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 29 of file raEntity.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 22 of file raEntity.h.
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inlineprotectedvirtual |
Reimplemented from raVisual.
Definition at line 51 of file raEntity.h.
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virtual |
Reimplemented from raRender.
Definition at line 264 of file raEntity.h.
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virtual |
Implements IRAMesh.
Reimplemented in raParticleSystem, raGSEntity, and raTesselatinObject.
Definition at line 188 of file raEntity.h.
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inlineprotectedvirtual |
Reimplemented in raTexturedQuad, raRotationskoerper, raSphere, raCube, raQuad, raTree, raHoehenfeld, raSkyBox, raSkyDome, and raGSEntity.
Definition at line 45 of file raEntity.h.
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protectedpure virtual |
Implemented in raAchsenkreuz, raTexturedQuad, raLineList, raRotationskoerper, raSphere, raParticleSystem, raCube, raSystem::raMeshFile, raModel, raQuad, raTree, raTriangle, raHoehenfeld, raSkyBox, raSkyDome, raTesselatinObject, raFractal, and raGSEntity.
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friend |
Definition at line 6 of file raEntity.h.
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protected |
Definition at line 37 of file raEntity.h.
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protected |
Definition at line 36 of file raEntity.h.
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protected |
Definition at line 42 of file raEntity.h.
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protected |
Definition at line 34 of file raEntity.h.
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protected |
Definition at line 40 of file raEntity.h.
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protected |
Definition at line 33 of file raEntity.h.
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protected |
Definition at line 39 of file raEntity.h.