raSystem
1.0 bata
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#include <raGPUParticleSystem.h>
Public Member Functions | |
raGPUParticleSystem (raDirectX *dx, LPCSTR ParticleTexture="raGrafik\articlered.bmp", LPCSTR EffectFile="raEffects\articleEffect.fx", LPCSTR Technique="RenderParticle") | |
raGPUParticleSystem (raDirectX *dx, raMaterial *ParticleMat) | |
~raGPUParticleSystem (void) | |
virtual bool | CreateMesh () |
virtual bool | DestroyMesh () |
virtual void | SetupEffectVariables (const raMatrix &pView, const raMatrix &pProj, const raLight *pLight) |
virtual bool | RenderMesh (LPCSTR techniqueName="") |
virtual bool | Update (float fTime, float fRunTime) |
virtual UINT | GetNumSubsets () |
virtual SDKMESH_SUBSET * | GetSubset (UINT n) |
virtual const D3D11_INPUT_ELEMENT_DESC * | GetVertexLayout () |
virtual UINT | GetNumElements () |
virtual ID3D11Buffer * | GetVertexBuffer () |
virtual ID3D11Buffer * | GetIndexBuffer () |
virtual UINT | GetStrideSize () |
virtual DXGI_FORMAT | GetIndexBufferFormat () |
virtual D3D11_PRIMITIVE_TOPOLOGY | GetPrimitiveTopology (UINT n) |
virtual bool | Intersects (const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist) |
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raVisual (raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK) | |
~raVisual (void) | |
virtual bool | CreateVertexLayout () |
virtual bool | Create () |
virtual void | Destroy () |
virtual void | CreateEffectVariables () |
virtual void | DestroyEffectVariables () |
virtual bool | Render (UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") |
virtual void | CreateMaterials () |
virtual void | DestroyMaterials () |
bool | SetState () |
bool | RestoreState () |
virtual UINT | GetNumMaterials () |
virtual raMaterial * | GetMaterial (UINT n) |
void | SetMaterial (UINT n, raMaterial *pMaterial) |
void | SetMaterial_1 (UINT n, raMaterial *pMaterial) |
void | SetTexture (UINT n, LPCSTR textureFileName) |
void | SetTexture_1 (UINT n, LPCSTR textureFileName) |
virtual void | SetVisible (bool bVisible) |
virtual void | SetDrawOder (UINT Value) |
virtual void | SetSelected (bool bSelected) |
virtual const float | GetBoundingsphereRadius () |
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raRender (raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render") | |
virtual | ~raRender (void) |
LPCSTR | GetName () |
void | SetName (LPCSTR Name) |
virtual void | SetWorldMatrix (const raMatrix &value) |
virtual raMatrix * | GetWorldMatrix (void) |
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virtual | ~IRAMesh () |
Static Public Attributes | |
static const int | MAXPARTICLES = 100 |
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static raString | EffectfileName |
static raString | TechniqueName |
static raString | TexturedTechniqueName |
static raString | SkinnedEffectfileName |
static raString | SkinnedEffectfileName2 |
static raString | SkinnedTechniqueName |
static raString | SkinnedTexturedTechniqueName |
Protected Attributes | |
raCSIOBuffer * | m_pCS |
std::vector< PARTICLEVERTEX > | m_Particles |
raMaterial * | m_mat |
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UINT | m_DrawOder |
DWORD | m_numMaterials |
raMaterial ** | m_pMaterials |
raSmartPointer< raDirectX > | m_dx |
ID3D11InputLayout * | m_pVertexLayout |
ID3D11BlendState * | m_pAlphaBlendState |
ID3D11BlendState * | m_pOldAlphaBlendState |
ID3D11DepthStencilState * | m_pDepthStencilState |
ID3D11DepthStencilState * | m_pOldDepthStencilState |
ID3D11RasterizerState * | m_pRasterState |
ID3D11RasterizerState * | m_pOldRasterState |
bool | m_bVisible |
bool | m_bAlpha |
bool | m_bAdditive |
float | m_blendFactor [4] |
UINT | m_sampleMask |
bool | m_bDepthDisable |
UINT | m_StencilRef |
D3D11_FILL_MODE | m_FillMode |
D3D11_CULL_MODE | m_CullMode |
DWORD | m_numSubsets |
SDKMESH_SUBSET * | m_pSubsets |
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raSmartPointer< raDirectX > | m_dx |
raMatrix | m_World |
LPCSTR | m_Name |
Additional Inherited Members | |
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raVector3 | m_bbMin |
raVector3 | m_bbMax |
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bool | CreateAlphaBlendState () |
bool | CreateDepthStencilState () |
bool | CreateRasterizerState () |
Definition at line 3 of file raGPUParticleSystem.h.
raGPUParticleSystem::raGPUParticleSystem | ( | raDirectX * | dx, |
LPCSTR | ParticleTexture = "raGrafik\\particlered.bmp" , |
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LPCSTR | EffectFile = "raEffects\\ParticleEffect.fx" , |
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LPCSTR | Technique = "RenderParticle" |
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Definition at line 5 of file raGPUParticleSystem.cpp.
raGPUParticleSystem::raGPUParticleSystem | ( | raDirectX * | dx, |
raMaterial * | ParticleMat | ||
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Definition at line 12 of file raGPUParticleSystem.cpp.
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inline |
Definition at line 14 of file raGPUParticleSystem.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 16 of file raGPUParticleSystem.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 17 of file raGPUParticleSystem.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 37 of file raGPUParticleSystem.h.
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inlinevirtual |
Reimplemented from raVisual.
Definition at line 40 of file raGPUParticleSystem.h.
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inlinevirtual |
Reimplemented from raVisual.
Definition at line 34 of file raGPUParticleSystem.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 30 of file raGPUParticleSystem.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 41 of file raGPUParticleSystem.h.
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inlinevirtual |
Reimplemented from raVisual.
Definition at line 38 of file raGPUParticleSystem.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 31 of file raGPUParticleSystem.h.
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inlinevirtual |
Implements IRAMesh.
Definition at line 36 of file raGPUParticleSystem.h.
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inlinevirtual |
Reimplemented from raVisual.
Definition at line 33 of file raGPUParticleSystem.h.
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inlinevirtual |
Reimplemented from raRender.
Definition at line 47 of file raGPUParticleSystem.h.
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virtual |
Implements IRAMesh.
Definition at line 50 of file raGPUParticleSystem.cpp.
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virtual |
Reimplemented from raVisual.
Definition at line 37 of file raGPUParticleSystem.cpp.
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inlinevirtual |
Reimplemented from raRender.
Definition at line 24 of file raGPUParticleSystem.h.
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protected |
Definition at line 53 of file raGPUParticleSystem.h.
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protected |
Definition at line 52 of file raGPUParticleSystem.h.
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protected |
Definition at line 51 of file raGPUParticleSystem.h.
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static |
Definition at line 6 of file raGPUParticleSystem.h.