Go to the source code of this file.
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enum | SDKMESH_PRIMITIVE_TYPE {
PT_TRIANGLE_LIST = 0,
PT_TRIANGLE_STRIP,
PT_LINE_LIST,
PT_LINE_STRIP,
PT_POINT_LIST,
PT_TRIANGLE_LIST_ADJ,
PT_TRIANGLE_STRIP_ADJ,
PT_LINE_LIST_ADJ,
PT_LINE_STRIP_ADJ,
PT_QUAD_PATCH_LIST,
PT_TRIANGLE_PATCH_LIST
} |
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enum | SDKMESH_INDEX_TYPE { IT_16BIT = 0,
IT_32BIT
} |
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enum | FRAME_TRANSFORM_TYPE { FTT_RELATIVE = 0,
FTT_ABSOLUTE
} |
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◆ ERROR_RESOURCE_VALUE [1/2]
#define ERROR_RESOURCE_VALUE 1 |
◆ ERROR_RESOURCE_VALUE [2/2]
#define ERROR_RESOURCE_VALUE 1 |
◆ INVALID_ANIMATION_DATA [1/2]
#define INVALID_ANIMATION_DATA ((UINT)-1) |
◆ INVALID_ANIMATION_DATA [2/2]
#define INVALID_ANIMATION_DATA ((UINT)-1) |
◆ INVALID_FRAME [1/2]
#define INVALID_FRAME ((UINT)-1) |
◆ INVALID_FRAME [2/2]
#define INVALID_FRAME ((UINT)-1) |
◆ INVALID_MATERIAL [1/2]
#define INVALID_MATERIAL ((UINT)-1) |
◆ INVALID_MATERIAL [2/2]
#define INVALID_MATERIAL ((UINT)-1) |
◆ INVALID_MESH [1/2]
#define INVALID_MESH ((UINT)-1) |
◆ INVALID_MESH [2/2]
#define INVALID_MESH ((UINT)-1) |
◆ INVALID_SAMPLER_SLOT [1/2]
#define INVALID_SAMPLER_SLOT ((UINT)-1) |
◆ INVALID_SAMPLER_SLOT [2/2]
#define INVALID_SAMPLER_SLOT ((UINT)-1) |
◆ INVALID_SUBSET [1/2]
#define INVALID_SUBSET ((UINT)-1) |
◆ INVALID_SUBSET [2/2]
#define INVALID_SUBSET ((UINT)-1) |
◆ MAX_FRAME_NAME [1/2]
#define MAX_FRAME_NAME 100 |
◆ MAX_FRAME_NAME [2/2]
#define MAX_FRAME_NAME 100 |
◆ MAX_MATERIAL_NAME [1/2]
#define MAX_MATERIAL_NAME 100 |
◆ MAX_MATERIAL_NAME [2/2]
#define MAX_MATERIAL_NAME 100 |
◆ MAX_MATERIAL_PATH [1/2]
#define MAX_MATERIAL_PATH MAX_PATH |
◆ MAX_MATERIAL_PATH [2/2]
#define MAX_MATERIAL_PATH MAX_PATH |
◆ MAX_MESH_NAME [1/2]
#define MAX_MESH_NAME 100 |
◆ MAX_MESH_NAME [2/2]
#define MAX_MESH_NAME 100 |
◆ MAX_SUBSET_NAME [1/2]
#define MAX_SUBSET_NAME 100 |
◆ MAX_SUBSET_NAME [2/2]
#define MAX_SUBSET_NAME 100 |
◆ MAX_TEXTURE_NAME [1/2]
#define MAX_TEXTURE_NAME MAX_PATH |
◆ MAX_TEXTURE_NAME [2/2]
#define MAX_TEXTURE_NAME MAX_PATH |
◆ MAX_VERTEX_ELEMENTS [1/2]
#define MAX_VERTEX_ELEMENTS 32 |
◆ MAX_VERTEX_ELEMENTS [2/2]
#define MAX_VERTEX_ELEMENTS 32 |
◆ MAX_VERTEX_STREAMS [1/2]
#define MAX_VERTEX_STREAMS 16 |
◆ MAX_VERTEX_STREAMS [2/2]
#define MAX_VERTEX_STREAMS 16 |
◆ SDKMESH_FILE_VERSION [1/2]
#define SDKMESH_FILE_VERSION 101 |
◆ SDKMESH_FILE_VERSION [2/2]
#define SDKMESH_FILE_VERSION 101 |
◆ BufferDesc
◆ pContext
◆ pData
typedef ID3D11Buffer D3D11_BUFFER_DESC void * pData |
◆ ppBuffer
◆ ppRV
◆ szFileName
◆ FRAME_TRANSFORM_TYPE
Enumerator |
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FTT_RELATIVE | |
FTT_ABSOLUTE | |
Definition at line 56 of file raSDKmesh.h.
◆ SDKMESH_INDEX_TYPE
Enumerator |
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IT_16BIT | |
IT_32BIT | |
Definition at line 50 of file raSDKmesh.h.
◆ SDKMESH_PRIMITIVE_TYPE
Enumerator |
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PT_TRIANGLE_LIST | |
PT_TRIANGLE_STRIP | |
PT_LINE_LIST | |
PT_LINE_STRIP | |
PT_POINT_LIST | |
PT_TRIANGLE_LIST_ADJ | |
PT_TRIANGLE_STRIP_ADJ | |
PT_LINE_LIST_ADJ | |
PT_LINE_STRIP_ADJ | |
PT_QUAD_PATCH_LIST | |
PT_TRIANGLE_PATCH_LIST | |
Definition at line 35 of file raSDKmesh.h.
◆ IsErrorResource()
template<typename TYPE >
BOOL IsErrorResource |
( |
TYPE |
data | ) |
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◆ void()
typedef void |
( |
CALLBACK * |
LPCREATETEXTUREFROMFILE11 | ) |
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