raSystem  1.0 bata
raGPUParticleSystem Member List

This is the complete list of members for raGPUParticleSystem, including all inherited members.

Create()raVisualvirtual
CreateAlphaBlendState()raVisualprotected
CreateDepthStencilState()raVisualprotected
CreateEffectVariables()raVisualinlinevirtual
CreateMaterials()raVisualvirtual
CreateMesh()raGPUParticleSysteminlinevirtual
CreateRasterizerState()raVisualprotected
CreateVertexLayout()raVisualvirtual
Destroy()raVisualvirtual
DestroyEffectVariables()raVisualinlinevirtual
DestroyMaterials()raVisualvirtual
DestroyMesh()raGPUParticleSysteminlinevirtual
EffectfileNameraVisualstatic
GetBoundingsphereRadius()raVisualinlinevirtual
GetIndexBuffer()raGPUParticleSysteminlinevirtual
GetIndexBufferFormat()raGPUParticleSysteminlinevirtual
GetMaterial(UINT n)raVisualinlinevirtual
GetName()raRenderinline
GetNumElements()raGPUParticleSysteminlinevirtual
GetNumMaterials()raVisualinlinevirtual
GetNumSubsets()raGPUParticleSysteminlinevirtual
GetPrimitiveTopology(UINT n)raGPUParticleSysteminlinevirtual
GetStrideSize()raGPUParticleSysteminlinevirtual
GetSubset(UINT n)raGPUParticleSysteminlinevirtual
GetVertexBuffer()raGPUParticleSysteminlinevirtual
GetVertexLayout()raGPUParticleSysteminlinevirtual
GetWorldMatrix(void)raRendervirtual
Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist)raGPUParticleSysteminlinevirtual
m_bAdditiveraVisualprotected
m_bAlpharaVisualprotected
m_bbMaxraVisual
m_bbMinraVisual
m_bDepthDisableraVisualprotected
m_blendFactorraVisualprotected
m_bVisibleraVisualprotected
m_CullModeraVisualprotected
m_DrawOderraVisualprotected
m_dxraVisualprotected
m_FillModeraVisualprotected
m_matraGPUParticleSystemprotected
m_NameraRenderprotected
m_numMaterialsraVisualprotected
m_numSubsetsraVisualprotected
m_pAlphaBlendStateraVisualprotected
m_ParticlesraGPUParticleSystemprotected
m_pCSraGPUParticleSystemprotected
m_pDepthStencilStateraVisualprotected
m_pMaterialsraVisualprotected
m_pOldAlphaBlendStateraVisualprotected
m_pOldDepthStencilStateraVisualprotected
m_pOldRasterStateraVisualprotected
m_pRasterStateraVisualprotected
m_pSubsetsraVisualprotected
m_pVertexLayoutraVisualprotected
m_sampleMaskraVisualprotected
m_StencilRefraVisualprotected
m_WorldraRenderprotected
MAXPARTICLESraGPUParticleSystemstatic
raGPUParticleSystem(raDirectX *dx, LPCSTR ParticleTexture="raGrafik\articlered.bmp", LPCSTR EffectFile="raEffects\articleEffect.fx", LPCSTR Technique="RenderParticle")raGPUParticleSystem
raGPUParticleSystem(raDirectX *dx, raMaterial *ParticleMat)raGPUParticleSystem
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render")raRender
raVisual(raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK)raVisual
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="")raVisualvirtual
RenderMesh(LPCSTR techniqueName="")raGPUParticleSystemvirtual
RestoreState()raVisual
SetDrawOder(UINT Value)raVisualinlinevirtual
SetMaterial(UINT n, raMaterial *pMaterial)raVisual
SetMaterial_1(UINT n, raMaterial *pMaterial)raVisual
SetName(LPCSTR Name)raRenderinline
SetSelected(bool bSelected)raVisualinlinevirtual
SetState()raVisual
SetTexture(UINT n, LPCSTR textureFileName)raVisual
SetTexture_1(UINT n, LPCSTR textureFileName)raVisual
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight)raGPUParticleSystemvirtual
SetVisible(bool bVisible)raVisualvirtual
SetWorldMatrix(const raMatrix &value)raRendervirtual
SkinnedEffectfileNameraVisualstatic
SkinnedEffectfileName2raVisualstatic
SkinnedTechniqueNameraVisualstatic
SkinnedTexturedTechniqueNameraVisualstatic
TechniqueNameraVisualstatic
TexturedTechniqueNameraVisualstatic
Update(float fTime, float fRunTime)raGPUParticleSysteminlinevirtual
~IRAMesh()IRAMeshinlinevirtual
~raGPUParticleSystem(void)raGPUParticleSysteminline
~raRender(void)raRenderinlinevirtual
~raVisual(void)raVisual