10 virtual bool RenderMesh(LPCSTR techniqueName =
"");
16 { m_TesselationsFactor = tessellationFactor; }
19 float m_TesselationsFactor;
virtual void SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight)
virtual ~raTesselatinObject()
void SetTessellationsFactor(float tessellationFactor)
virtual void SetupVertices()=0
virtual bool RenderMesh(LPCSTR techniqueName="")