1 #include "..\include\raMain.h" 15 texFileName,
"g_SkyboxTexture"))
121 float zf = pProj.
m43 / ( 1 - pProj.
m33);
122 float scale = 0.04f * zf;
133 raMatrix mWorldView, mWorldViewProjection;
134 mWorldView = worldTmp * viewTmp;
135 mWorldViewProjection = mWorldView * pProj;
virtual void SetupPerFrame(const raLight *Light, const raMatrix *pView=NULL, const raMatrix *pProj=NULL)
CUBEMAPVERTEX * m_pVertices
virtual void SetupIndices()
RAPI raMatrix raMatrixScaling(const raVector3 &v)
SDKMESH_SUBSET * m_pSubsets
virtual void SetupVertices()
raMaterial ** m_pMaterials
virtual void SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight)
virtual void SetupPerObject(const raMatrix &mWorld, const raMatrix &mWorldView, const raMatrix &mWorldViewProjection)
raSkyBox(raSmartPointer< raDirectX > dx, raMaterial *pMaterial)