9 virtual float h(
float x,
float z);
10 virtual raVector3 normal(
float x,
float z);
18 LPCSTR techniqueName =
"RenderWithHeightMapAndBumpMap",
19 LPCSTR texture =
"raGrafik\\Forest Flood.jpg",
20 LPCSTR heightmap =
"raGrafik\\Heightmap.dds",
21 LPCSTR heightmapBump =
"raGrafik\\HeightmapNormals.dds");
LPCSTR m_HeightTextureFileName
ID3D11ShaderResourceView * m_pRVBump
ID3DX11EffectShaderResourceVariable * m_ptxBumpMap
ID3D11ShaderResourceView * m_pRVHeight
ID3DX11EffectShaderResourceVariable * m_ptxHeight
interface ID3DX11EffectShaderResourceVariable ID3DX11EffectShaderResourceVariable