15 virtual float h(
float x,
float z) = 0;
16 virtual raVector3 normal(
float x,
float z) = 0;
28 int PixelFormat = 1024,
29 LPCSTR heightTexture =
"raGrafik\\Heightmap.raw",
30 LPCSTR bumpMapTexture =
"raGrafik\\HeightNormals.raw");
34 virtual float h(
float x,
float z);
35 virtual raVector3 normal(
float x,
float z);
virtual void SetupVertices()=0
virtual void SetupIndices()