#include <raCEGUI.h>
Definition at line 5 of file raCEGUI.h.
◆ raCEGUI()
◆ ~raCEGUI()
virtual raSystem::raCEGUI::~raCEGUI |
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void |
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inlinevirtual |
◆ Create()
virtual bool raSystem::raCEGUI::Create |
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virtual |
◆ Destroy()
virtual void raSystem::raCEGUI::Destroy |
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virtual |
◆ GetBoundingsphereRadius()
virtual const float raSystem::raCEGUI::GetBoundingsphereRadius |
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inlinevirtual |
◆ Intersects()
virtual bool raSystem::raCEGUI::Intersects |
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const raVector3 * |
pRayPos, |
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const raVector3 * |
pRayDir, |
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float * |
pDist |
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inlinevirtual |
◆ Render()
virtual bool raSystem::raCEGUI::Render |
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UINT |
drawOrder, |
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const raMatrix & |
pView, |
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const raMatrix & |
pProj, |
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const raLight * |
pLight, |
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LPCSTR |
techniqueName = "" |
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) |
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virtual |
◆ SetSelected()
virtual void raSystem::raCEGUI::SetSelected |
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bool |
bSelected | ) |
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inlinevirtual |
◆ SetVisible()
virtual void raSystem::raCEGUI::SetVisible |
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bool |
bVisible | ) |
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inlinevirtual |
◆ Update()
virtual bool raSystem::raCEGUI::Update |
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float |
fTime, |
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float |
fRunTime |
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) |
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inlinevirtual |
◆ m_hwnd
HWND raSystem::raCEGUI::m_hwnd |
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protected |
◆ m_Windsize
The documentation for this class was generated from the following file: