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raSystem
1.0 bata
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This is the complete list of members for raSystem::raCEGUI, including all inherited members.
| Create() | raSystem::raCEGUI | virtual |
| Destroy() | raSystem::raCEGUI | virtual |
| GetBoundingsphereRadius() | raSystem::raCEGUI | inlinevirtual |
| GetName() | raRender | inline |
| GetWorldMatrix(void) | raRender | virtual |
| Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist) | raSystem::raCEGUI | inlinevirtual |
| m_dx | raRender | protected |
| m_hwnd | raSystem::raCEGUI | protected |
| m_Name | raRender | protected |
| m_Windsize | raSystem::raCEGUI | protected |
| m_World | raRender | protected |
| raCEGUI(raDirectX *dx) | raSystem::raCEGUI | |
| raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render") | raRender | |
| Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") | raSystem::raCEGUI | virtual |
| SetName(LPCSTR Name) | raRender | inline |
| SetSelected(bool bSelected) | raSystem::raCEGUI | inlinevirtual |
| SetVisible(bool bVisible) | raSystem::raCEGUI | inlinevirtual |
| SetWorldMatrix(const raMatrix &value) | raRender | virtual |
| Update(float fTime, float fRunTime) | raSystem::raCEGUI | inlinevirtual |
| ~raCEGUI(void) | raSystem::raCEGUI | inlinevirtual |
| ~raRender(void) | raRender | inlinevirtual |