11 virtual bool Create();
12 virtual void Destroy();
13 virtual bool Render(UINT drawOrder,
const raMatrix& pView,
const raMatrix& pProj,
14 const raLight* pLight, LPCSTR techniqueName =
"");
16 virtual bool Update(
float fTime,
float fRunTime){
return true; }
24 float* pDist) {
return false; };
virtual bool Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist)
virtual const float GetBoundingsphereRadius()
virtual bool Update(float fTime, float fRunTime)
virtual void SetVisible(bool bVisible)
virtual void SetSelected(bool bSelected)