raSystem  1.0 bata
raMinimap.h
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1  class RAPI raMinimap : public raTexturedQuad
2  {
3  public:
4  raMinimap(raSmartPointer<raDirectX> dx, LPCSTR playerIconFile, bool bAlpha = false);
5 
6  virtual void CreateEffectVariables();
7  virtual void SetupEffectVariables(const raMatrix& pView, const raMatrix& pProj,
8  const raLight* pLight);
9 
10  virtual void Destroy();
11 
12  private:
13  LPCSTR m_PlayerIcon;
14  ID3D11ShaderResourceView* m_pRVPlayerIconTexture;
15  ID3DX11EffectShaderResourceVariable* m_ptxPlayerIconTextureVariable;
16  };
Definition: raLight.h:5
virtual void Destroy()
Definition: raVisual.cpp:100
#define RAPI
Definition: raMain.h:11
virtual void SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight)
Definition: raVisual.cpp:117
virtual void CreateEffectVariables()
Definition: raVisual.h:25
interface ID3DX11EffectShaderResourceVariable ID3DX11EffectShaderResourceVariable
Definition: d3dx11effect.h:283