13 virtual bool RenderMesh(LPCSTR techniqueName =
"");
17 m_SplitRatio = splitRatio;
21 void CreateGeometry();
24 ID3D11Buffer* m_pStreamTo;
25 ID3D11Buffer* m_pDrawFrom;
28 bool m_bOriginalBufferVerwenden;
interface ID3DX11EffectTechnique ID3DX11EffectTechnique
interface ID3DX11EffectScalarVariable ID3DX11EffectScalarVariable
void SetSplietRatio(float splitRatio)
virtual void SetupVertices()=0
virtual bool RenderMesh(LPCSTR techniqueName="")
virtual void SetupIndices()