raSystem
1.0 bata
raBillboard.h
Go to the documentation of this file.
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#pragma once
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class
RAPI
raBillboard
:
public
raTexturedQuad
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{
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public
:
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raBillboard
(
raSmartPointer<raDirectX>
, LPCSTR textureFileName,
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bool
bAdditive =
false
);
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virtual
void
SetupEffectVariables
(
const
raMatrix
& pView,
const
raMatrix
& pProj,
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const
raLight
* pLight);
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};
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class
RAPI
raHimmelkoerper
:
public
raTexturedQuad
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{
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public
:
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raHimmelkoerper
(
raSmartPointer<raDirectX>
, LPCSTR textureFileName,
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bool
bAdditive =
false
);
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virtual
void
SetupEffectVariables
(
const
raMatrix
& pView,
const
raMatrix
& pProj,
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const
raLight
* pLight);
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};
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class
raCrosshair
:
public
raTexturedQuad
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{
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public
:
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raCrosshair
(
raSmartPointer<raDirectX>
, LPCSTR textureFileName,
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bool
bAdditive =
false
);
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};
raTexturedQuad
Definition:
raBasics.h:70
raLight
Definition:
raLight.h:5
raMatrix
Definition:
raMatrix.h:5
RAPI
#define RAPI
Definition:
raMain.h:11
raCrosshair
Definition:
raBillboard.h:23
raVisual::SetupEffectVariables
virtual void SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight)
Definition:
raVisual.cpp:117
raBillboard
Definition:
raBillboard.h:3
raHimmelkoerper
Definition:
raBillboard.h:13
raSmartPointer< raDirectX >
include
raBillboard.h
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