raSystem  1.0 bata
raBillboard.h
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1 #pragma once
2 
4  {
5  public:
6  raBillboard(raSmartPointer<raDirectX>, LPCSTR textureFileName,
7  bool bAdditive = false);
8 
9  virtual void SetupEffectVariables(const raMatrix& pView, const raMatrix& pProj,
10  const raLight* pLight);
11  };
12 
14  {
15  public:
16  raHimmelkoerper(raSmartPointer<raDirectX>, LPCSTR textureFileName,
17  bool bAdditive = false);
18 
19  virtual void SetupEffectVariables(const raMatrix& pView, const raMatrix& pProj,
20  const raLight* pLight);
21  };
22 
24  {
25  public:
26  raCrosshair(raSmartPointer<raDirectX>, LPCSTR textureFileName,
27  bool bAdditive = false);
28  };
Definition: raLight.h:5
#define RAPI
Definition: raMain.h:11
virtual void SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight)
Definition: raVisual.cpp:117