#include <raResource.h>
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| ~raResource () |
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HRESULT | CreateTextureFromFile (raSmartPointer< raDirectX > dx, raString pSrcFile, ID3D11ShaderResourceView **ppOutputRV, bool bSRGB=false) |
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HRESULT | CreateTextureFromFileEx (raSmartPointer< raDirectX > dx, raString pSrcFile, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11ShaderResourceView **ppOutputRV, bool bSRGB=false) |
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HRESULT | CreateTextureFromMemory (raSmartPointer< raDirectX > dx, LPVOID Data, size_t Size, ID3D11ShaderResourceView **ppOutputRV, bool bSRGB=false) |
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HRESULT | CreateTextureFromMemoryEx (raSmartPointer< raDirectX > dx, LPVOID Data, size_t Size, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11ShaderResourceView **ppOutputRV, bool bSRGB=false) |
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HRESULT | CreateTextureFromResource (raSmartPointer< raDirectX > dx, HMODULE hSrcModule, LPCSTR pSrcResource, ID3D11ShaderResourceView **ppOutputRV, bool bSRGB=false) |
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HRESULT | CreateTextureFromResourceEx (raSmartPointer< raDirectX > dx, HMODULE hSrcModule, LPCSTR pSrcResource, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11ThreadPump *pPump, ID3D11ShaderResourceView **ppOutputRV, bool bSRGB=false) |
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HRESULT | OnLostDevice () |
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HRESULT | OnDestroyDevice () |
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Definition at line 20 of file raResource.h.
◆ ~raResource()
raResource::~raResource |
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void |
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◆ raResource()
raResource::raResource |
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void |
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protected |
◆ CreateTextureFromFile()
HRESULT raResource::CreateTextureFromFile |
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raSmartPointer< raDirectX > |
dx, |
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raString |
pSrcFile, |
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ID3D11ShaderResourceView ** |
ppOutputRV, |
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bool |
bSRGB = false |
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) |
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inline |
◆ CreateTextureFromFileEx()
HRESULT raResource::CreateTextureFromFileEx |
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raSmartPointer< raDirectX > |
dx, |
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raString |
pSrcFile, |
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D3DX11_IMAGE_LOAD_INFO * |
pLoadInfo, |
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ID3DX11ThreadPump * |
pPump, |
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ID3D11ShaderResourceView ** |
ppOutputRV, |
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bool |
bSRGB = false |
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) |
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◆ CreateTextureFromMemory()
HRESULT raResource::CreateTextureFromMemory |
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raSmartPointer< raDirectX > |
dx, |
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LPVOID |
Data, |
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size_t |
Size, |
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ID3D11ShaderResourceView ** |
ppOutputRV, |
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bool |
bSRGB = false |
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) |
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inline |
◆ CreateTextureFromMemoryEx()
HRESULT raResource::CreateTextureFromMemoryEx |
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raSmartPointer< raDirectX > |
dx, |
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LPVOID |
Data, |
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size_t |
Size, |
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D3DX11_IMAGE_LOAD_INFO * |
pLoadInfo, |
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ID3DX11ThreadPump * |
pPump, |
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ID3D11ShaderResourceView ** |
ppOutputRV, |
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bool |
bSRGB = false |
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) |
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◆ CreateTextureFromResource()
HRESULT raResource::CreateTextureFromResource |
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raSmartPointer< raDirectX > |
dx, |
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HMODULE |
hSrcModule, |
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LPCSTR |
pSrcResource, |
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ID3D11ShaderResourceView ** |
ppOutputRV, |
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bool |
bSRGB = false |
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) |
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inline |
◆ CreateTextureFromResourceEx()
HRESULT raResource::CreateTextureFromResourceEx |
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raSmartPointer< raDirectX > |
dx, |
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HMODULE |
hSrcModule, |
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LPCSTR |
pSrcResource, |
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D3DX11_IMAGE_LOAD_INFO * |
pLoadInfo, |
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ID3DX11ThreadPump * |
pPump, |
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ID3D11ShaderResourceView ** |
ppOutputRV, |
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bool |
bSRGB = false |
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) |
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◆ Instance()
◆ OnDestroyDevice()
HRESULT raResource::OnDestroyDevice |
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◆ OnLostDevice()
HRESULT raResource::OnLostDevice |
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◆ m_TextureCache
The documentation for this class was generated from the following files: