raSystem  1.0 bata
raTexture Class Reference

#include <raResource.h>

Public Member Functions

 raTexture ()
 

Public Attributes

char cSource [MAX_PATH]
 
UINT Width
 
UINT Height
 
UINT MipLevels
 
UINT MiscFlags
 
D3D11_USAGE Usage11
 
DXGI_FORMAT Format
 
UINT CpuAccessFlags
 
UINT BindFlags
 
ID3D11ShaderResourceView * pSRV11
 

Detailed Description

Definition at line 3 of file raResource.h.

Constructor & Destructor Documentation

◆ raTexture()

raTexture::raTexture ( )
inline

Definition at line 17 of file raResource.h.

Member Data Documentation

◆ BindFlags

UINT raTexture::BindFlags

Definition at line 14 of file raResource.h.

◆ CpuAccessFlags

UINT raTexture::CpuAccessFlags

Definition at line 13 of file raResource.h.

◆ cSource

char raTexture::cSource[MAX_PATH]

Definition at line 6 of file raResource.h.

◆ Format

DXGI_FORMAT raTexture::Format

Definition at line 12 of file raResource.h.

◆ Height

UINT raTexture::Height

Definition at line 8 of file raResource.h.

◆ MipLevels

UINT raTexture::MipLevels

Definition at line 9 of file raResource.h.

◆ MiscFlags

UINT raTexture::MiscFlags

Definition at line 10 of file raResource.h.

◆ pSRV11

ID3D11ShaderResourceView* raTexture::pSRV11

Definition at line 15 of file raResource.h.

◆ Usage11

D3D11_USAGE raTexture::Usage11

Definition at line 11 of file raResource.h.

◆ Width

UINT raTexture::Width

Definition at line 7 of file raResource.h.


The documentation for this class was generated from the following file: