#include <raGameCharakter.h>
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| | raGameCharakter (raGame *pGame, UINT team, raVector3 position, raVector3 destination, raVector3 scale=raVector3(1, 1, 1)) |
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| | raGameCharakter (const GUID &raguid, raGame *pGame, UINT team, raVector3 position, raVector3 destination, raVector3 scale=raVector3(1, 1, 1)) |
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| | ~raGameCharakter (void) |
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| void | Update (double fTime, float fElapsedTime) |
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| raVector3 | GetPosition () |
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| UINT | GetHealth () |
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| void | SetDestination (const raVector3 &destination) |
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| void | SetSelected (bool bSelected) |
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| void | SetFollow (raGameCharakter *pOther) |
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| void | TakeHit (raGameCharakter *pOther) |
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| void | SetAnimation (UINT clip) |
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Definition at line 3 of file raGameCharakter.h.
◆ raGameCharakter() [1/2]
◆ raGameCharakter() [2/2]
◆ ~raGameCharakter()
| raGameCharakter::~raGameCharakter |
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void |
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◆ GetHealth()
| UINT raGameCharakter::GetHealth |
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| ) |
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inline |
◆ GetPosition()
◆ SetAnimation()
| void raGameCharakter::SetAnimation |
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UINT |
clip | ) |
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◆ SetDestination()
| void raGameCharakter::SetDestination |
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const raVector3 & |
destination | ) |
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◆ SetFollow()
◆ SetSelected()
| void raGameCharakter::SetSelected |
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bool |
bSelected | ) |
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◆ TakeHit()
◆ Update()
| void raGameCharakter::Update |
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double |
fTime, |
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float |
fElapsedTime |
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) |
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◆ m_AktHealth
| UINT raGameCharakter::m_AktHealth |
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protected |
◆ m_bIsFighting
| bool raGameCharakter::m_bIsFighting |
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protected |
◆ m_destination
◆ m_InstanceNo
| UINT raGameCharakter::m_InstanceNo |
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protected |
◆ m_MaxHealth
| UINT raGameCharakter::m_MaxHealth |
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protected |
◆ m_pFollow
◆ m_pGame
| raGame* raGameCharakter::m_pGame |
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protected |
◆ m_Position
◆ m_scale
◆ m_speed
| float raGameCharakter::m_speed |
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protected |
◆ m_Team
| UINT raGameCharakter::m_Team |
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protected |
◆ m_velocity
The documentation for this class was generated from the following files: