This is the complete list of members for raGameCharakter, including all inherited members.
GetHealth() | raGameCharakter | inline |
GetPosition() | raGameCharakter | inline |
m_AktHealth | raGameCharakter | protected |
m_bIsFighting | raGameCharakter | protected |
m_destination | raGameCharakter | protected |
m_InstanceNo | raGameCharakter | protected |
m_MaxHealth | raGameCharakter | protected |
m_pFollow | raGameCharakter | protected |
m_pGame | raGameCharakter | protected |
m_Position | raGameCharakter | protected |
m_scale | raGameCharakter | protected |
m_speed | raGameCharakter | protected |
m_Team | raGameCharakter | protected |
m_velocity | raGameCharakter | protected |
raGameCharakter(raGame *pGame, UINT team, raVector3 position, raVector3 destination, raVector3 scale=raVector3(1, 1, 1)) | raGameCharakter | |
raGameCharakter(const GUID &raguid, raGame *pGame, UINT team, raVector3 position, raVector3 destination, raVector3 scale=raVector3(1, 1, 1)) | raGameCharakter | |
SetAnimation(UINT clip) | raGameCharakter | |
SetDestination(const raVector3 &destination) | raGameCharakter | |
SetFollow(raGameCharakter *pOther) | raGameCharakter | |
SetSelected(bool bSelected) | raGameCharakter | |
TakeHit(raGameCharakter *pOther) | raGameCharakter | |
Update(double fTime, float fElapsedTime) | raGameCharakter | |
~raGameCharakter(void) | raGameCharakter | |