This is the complete list of members for raGameCharakter, including all inherited members.
| GetHealth() | raGameCharakter | inline |
| GetPosition() | raGameCharakter | inline |
| m_AktHealth | raGameCharakter | protected |
| m_bIsFighting | raGameCharakter | protected |
| m_destination | raGameCharakter | protected |
| m_InstanceNo | raGameCharakter | protected |
| m_MaxHealth | raGameCharakter | protected |
| m_pFollow | raGameCharakter | protected |
| m_pGame | raGameCharakter | protected |
| m_Position | raGameCharakter | protected |
| m_scale | raGameCharakter | protected |
| m_speed | raGameCharakter | protected |
| m_Team | raGameCharakter | protected |
| m_velocity | raGameCharakter | protected |
| raGameCharakter(raGame *pGame, UINT team, raVector3 position, raVector3 destination, raVector3 scale=raVector3(1, 1, 1)) | raGameCharakter | |
| raGameCharakter(const GUID &raguid, raGame *pGame, UINT team, raVector3 position, raVector3 destination, raVector3 scale=raVector3(1, 1, 1)) | raGameCharakter | |
| SetAnimation(UINT clip) | raGameCharakter | |
| SetDestination(const raVector3 &destination) | raGameCharakter | |
| SetFollow(raGameCharakter *pOther) | raGameCharakter | |
| SetSelected(bool bSelected) | raGameCharakter | |
| TakeHit(raGameCharakter *pOther) | raGameCharakter | |
| Update(double fTime, float fElapsedTime) | raGameCharakter | |
| ~raGameCharakter(void) | raGameCharakter | |