#include <raCSRessource.h>
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| | raCSRessourceTexture1D (raDirectX *dx, LPCSTR ShaderFileName, LPCSTR FunctionName, const raFloat *pData, UINT numElements) |
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| virtual bool | Create () |
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| virtual void | Destroy () |
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| virtual bool | RunCS (UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ) |
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| | raCSRessource (raDirectX *dx, LPCSTR ShaderFileName, LPCSTR FunctionName) |
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| virtual | ~raCSRessource (void) |
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| | raComputeShaderObject (raDirectX *dx, LPCSTR ShaderFileName, LPCSTR FunctionName) |
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Definition at line 16 of file raCSRessource.h.
◆ raCSRessourceTexture1D()
| raCSRessourceTexture1D::raCSRessourceTexture1D |
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raDirectX * |
dx, |
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LPCSTR |
ShaderFileName, |
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LPCSTR |
FunctionName, |
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const raFloat * |
pData, |
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UINT |
numElements |
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) |
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◆ Create()
| bool raCSRessourceTexture1D::Create |
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void |
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virtual |
◆ Destroy()
| void raCSRessourceTexture1D::Destroy |
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void |
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virtual |
◆ RunCS()
| bool raCSRessourceTexture1D::RunCS |
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UINT |
ThreadGroupCountX, |
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UINT |
ThreadGroupCountY, |
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UINT |
ThreadGroupCountZ |
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) |
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virtual |
◆ m_numElements
| UINT raCSRessourceTexture1D::m_numElements |
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protected |
◆ m_pData
| const raFloat* raCSRessourceTexture1D::m_pData |
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protected |
The documentation for this class was generated from the following files: