#include <raComputeShaderObject.h>
Definition at line 3 of file raComputeShaderObject.h.
◆ raComputeShaderObject() [1/2]
raComputeShaderObject::raComputeShaderObject |
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const GUID & |
raguid, |
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raDirectX * |
dx, |
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LPCSTR |
ShaderFileName, |
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LPCSTR |
FunctionName |
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) |
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protected |
◆ raComputeShaderObject() [2/2]
raComputeShaderObject::raComputeShaderObject |
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raDirectX * |
dx, |
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LPCSTR |
ShaderFileName, |
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LPCSTR |
FunctionName |
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) |
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◆ Create()
bool raComputeShaderObject::Create |
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void |
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virtual |
◆ Destroy()
void raComputeShaderObject::Destroy |
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void |
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virtual |
◆ RunCS()
bool raComputeShaderObject::RunCS |
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UINT |
ThreadGroupCountX, |
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UINT |
ThreadGroupCountY, |
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UINT |
ThreadGroupCountZ |
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) |
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virtual |
◆ m_dx
◆ m_FunctionName
LPCSTR raComputeShaderObject::m_FunctionName |
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protected |
◆ m_pCS
ID3D11ComputeShader* raComputeShaderObject::m_pCS |
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protected |
◆ m_ShaderFileName
LPCSTR raComputeShaderObject::m_ShaderFileName |
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protected |
The documentation for this class was generated from the following files: