raSystem  1.0 bata
raRain.h
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1 #pragma once
2 
3  class RAPI raRain
4  {
5  public:
6  raRain(raSmartPointer<raDirectX> dx, raCamera *Cam, LPCSTR EffectFile = "raEffects\\ParticleEffect.fx",
7  LPCSTR Texture = "raGrafik\\snowflake1.png");
8 
10  ~raRain(void);
11 
12  raParticleSystem *GetObject(void) { return m_pParticleSystem; }
13 
14  void OnRender(float fTime, float fRunTime);
15 
16  protected:
17  void makeParticles(void);
18  protected:
21  };
#define RAPI
Definition: raMain.h:11
raCamera * m_cam
Definition: raRain.h:20
Definition: raRain.h:3
raParticleSystem * m_pParticleSystem
Definition: raRain.h:19
raParticleSystem * GetObject(void)
Definition: raRain.h:12