raSystem  1.0 bata
raModel.h
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1 #pragma once
2 
3  struct RAMESH_HEADER
4  {
5  UINT NumVertices;
8  };
9  // in Ordner raModel kommen die Models rein, raTexturen die Texturen des Models
10  class RAPI raModel : public raEntity<VERTEXPOSITIONNORMALTEXTURED>
11  {
12  public:
13  // IN directx Klasse, IN FileName => FileName des Models im Ordner raModel
14  raModel(raSmartPointer<raDirectX> dx, LPCSTR FileName);
15  //raModel(raDirectX* dx, void* MemData, int Size);
16  //raModel(raDirectX* dx, raVFile *file);
17 
18  ~raModel(void);
19 
20  virtual bool CreateMesh();
21  virtual void SetupVertices() {};
22 
23  private:
24  LPCSTR m_Modelfilename;
25  BYTE* m_pMeshData;
26  };
UINT NumMaterials
Definition: raModel.h:7
#define RAPI
Definition: raMain.h:11
UINT NumVertices
Definition: raModel.h:5
UINT NumTriangles
Definition: raModel.h:6
virtual void SetupVertices()
Definition: raModel.h:21