raSystem
1.0 bata
raAnimated.h
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#pragma once
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class
RAPI
raAnimated
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{
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public
:
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raAnimated
();
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UINT GetAnimationKeyFromTime(
float
fTime);
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void
SetAnimation(UINT clip);
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UINT
m_startKey
;
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UINT
m_numKeys
;
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class
raAnimation
*
m_pAnimation
;
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};
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class
RAPI
raAnimatedNode
:
public
raNode
,
public
raAnimated
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{
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public
:
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raAnimatedNode
(
raSmartPointer<raDirectX>
dx, LPCSTR strName =
"raAnimatedNode"
,
raNode
* pParent = NULL);
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virtual
void
Update
(
raFrameMap
&m_FrameData,
float
fTime, UINT subScriptionNo);
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};
raAnimation
Definition:
raAnimation.h:22
raAnimated::m_numKeys
UINT m_numKeys
Definition:
raAnimated.h:11
raAnimated
Definition:
raAnimated.h:3
RAPI
#define RAPI
Definition:
raMain.h:11
raNode
Definition:
raNode.h:8
raFrameMap
std::map< LPCSTR, System::RAANIMATION_FRAME_DATA * > raFrameMap
Definition:
raMain.h:157
raAnimatedNode
Definition:
raAnimated.h:15
raSmartPointer< raDirectX >
raNode::Update
virtual bool Update(float fTime, float fElapsedTime)
Definition:
raNode.cpp:156
raAnimated::m_pAnimation
class raAnimation * m_pAnimation
Definition:
raAnimated.h:12
raAnimated::m_startKey
UINT m_startKey
Definition:
raAnimated.h:10
include
raAnimated.h
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