#include <raAnimation.h>
Definition at line 22 of file raAnimation.h.
◆ raAnimation()
◆ ~raAnimation()
raAnimation::~raAnimation |
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void |
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◆ AddFrameData()
◆ Create()
virtual bool raAnimation::Create |
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void |
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inlinevirtual |
◆ Destroy()
virtual void raAnimation::Destroy |
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void |
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inlinevirtual |
◆ Intersects()
virtual bool raAnimation::Intersects |
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const raVector3 * |
pRayPos, |
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const raVector3 * |
pRayDir, |
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float * |
pDist |
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) |
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inlinevirtual |
◆ Render()
virtual void raAnimation::Render |
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UINT |
drawOrder, |
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const raMatrix * |
pView, |
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const raMatrix * |
pProj, |
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const raLight * |
pLight, |
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LPCSTR |
techniqueName = "" |
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) |
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inlinevirtual |
◆ SetSelected()
virtual void raAnimation::SetSelected |
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bool |
bSelected | ) |
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inlinevirtual |
◆ SetVisible()
virtual void raAnimation::SetVisible |
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bool |
bVisible | ) |
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inlinevirtual |
◆ Subscribe()
◆ Update()
bool raAnimation::Update |
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float |
fTime, |
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float |
fElapsedTime |
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) |
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virtual |
◆ UpdateFrameData()
void raAnimation::UpdateFrameData |
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UINT |
iTick, |
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UINT |
subScriptionNo |
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) |
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◆ m_NumSubscriptions
int raAnimation::m_NumSubscriptions |
◆ m_pAnimationHeader
◆ SubscribedObjects
std::vector<raNode*> raAnimation::SubscribedObjects |
The documentation for this class was generated from the following files: