raSystem  1.0 bata
raRender.cpp
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1 #include "..\include\raMain.h"
2 
3 namespace System
4 {
5  raRender::raRender(raSmartPointer<raDirectX> dx, const raMatrix* mWorld, LPCSTR Name) : m_Name(Name)
6  {
7  m_dx = dx;
8 
9  if(mWorld) m_World = *mWorld;
10  else m_World = raMatrixIdentity();
11  }
12 
13  void raRender::SetWorldMatrix(const raMatrix& value){ m_World = value; }
15 };
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render")
Definition: raRender.cpp:5
raMatrix raMatrixIdentity()
Definition: raMatrix.h:211
virtual raMatrix * GetWorldMatrix(void)
Definition: raRender.cpp:14
raSmartPointer< raDirectX > m_dx
Definition: raRender.h:30
raMatrix m_World
Definition: raRender.h:34
virtual void SetWorldMatrix(const raMatrix &value)
Definition: raRender.cpp:13