7 LPCSTR techniquename,
int colorsSelection = 5);
9 LPCSTR effectFilename, LPCSTR techniquename,
int colorsSelection = 5);
19 void CreatePermutations();
22 virtual void CreateHeightTexture();
24 int m_pPermutations[256];
ID3D11ShaderResourceView * m_pHeightTextureSRV
void SetFrequenz(int frequenz)
ID3DX11EffectScalarVariable * m_pFreqVariable
ID3DX11EffectScalarVariable * m_pPermutationsVariable
interface ID3DX11EffectScalarVariable ID3DX11EffectScalarVariable
ID3DX11EffectShaderResourceVariable * m_ptxHeight
ID3D11Texture1D * m_pHeightTexture
interface ID3DX11EffectShaderResourceVariable ID3DX11EffectShaderResourceVariable
ID3DX11EffectScalarVariable * m_pBiasVariable