9 virtual void SetProjParams(FLOAT w, FLOAT h, FLOAT fNearPlane, FLOAT fFarPlane);
12 virtual void FrameMove(
float fElapsedTime,
float FPS ){}
virtual void FrameMove(float fElapsedTime, float FPS)
virtual void SetViewParams(raVector3 *pvEyePt, raVector3 *pvLookatPt)
virtual void SetProjParams(float fFOV, float fAspect, float fNearPlane, float fFarPlane)