1 #include "..\include\raMain.h" 6 m_Direction(1.0f, 0.0f, 0.0f),
9 m_Attenuation(0, 0, 0.4f, 0)
25 D3DXMatrixLookAtLH((D3DXMATRIX*)&Out, (D3DXVECTOR3*)&eye, (D3DXVECTOR3*)&lookAt,
39 m_fNearPlane = fNearPlane;
40 m_fFarPlane = fFarPlane;
42 D3DXMatrixPerspectiveFovLH((D3DXMATRIX*)&m_mProj, fFov, fAspect, fNearPlane, fFarPlane);
raMatrix GetViewMatrix() const
virtual void SetProjParams(float fFov, float fAspect, float fNearPlane, float fFarPlane)
raMatrix GetProjectionMatrix() const