1 #include "..\include\raMain.h" 7 float r = 1.164f * (y - 16) + 1.596f*(v - 128);
8 float g = 1.164f * (y - 16) - 0.813f*(v - 128) - 0.391f*(u - 128);
9 float b = 1.164f * (y - 16) + 2.018f*(u - 128);
16 return raColor( 1.0f - c, 1.0f - m, 1.0f - y);
32 q = v * ( 1 - s * f );
33 t = v * ( 1 - s * ( 1 - f ) );
RAPI raColor raColorFromCMY(float c, float m, float y)
RAPI raColor raColorFromYUV(float y, float u, float v)
RAPI raColor raColorFromHSV(float h, float s, float v)