raSystem  1.0 bata
raTree Member List

This is the complete list of members for raTree, including all inherited members.

ComputeBoundingBox()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protectedvirtual
Create()raTreevirtual
CreateAlphaBlendState()raVisualprotected
CreateDepthStencilState()raVisualprotected
CreateEffectVariables()raVisualinlinevirtual
CreateIndexBuffer()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protectedvirtual
CreateMaterials()raVisualvirtual
CreateMesh()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >virtual
CreateRasterizerState()raVisualprotected
CreateVertexBuffer()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protectedvirtual
CreateVertexLayout()raVisualvirtual
DeleteTempData()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protectedvirtual
Destroy()raTreevirtual
DestroyEffectVariables()raVisualinlinevirtual
DestroyMaterials()raVisualvirtual
DestroyMesh()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >virtual
EffectfileNameraVisualstatic
GetBoundingsphereRadius()raVisualinlinevirtual
GetIndexBuffer()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >inlinevirtual
GetIndexBufferFormat()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >inlineprotectedvirtual
GetMaterial(UINT n)raVisualinlinevirtual
GetName()raRenderinline
GetNumElements()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >inlineprotectedvirtual
GetNumMaterials()raVisualinlinevirtual
GetNumSubsets()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >inlinevirtual
GetPrimitiveTopology(UINT n)raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >inlinevirtual
GetStrideSize()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >inlinevirtual
GetSubset(UINT n)raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >inlinevirtual
GetVertexBuffer()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >inlinevirtual
GetVertexLayout()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >inlineprotectedvirtual
GetWorldMatrix(void)raRendervirtual
Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist)raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >virtual
m_bAdditiveraVisualprotected
m_bAlpharaVisualprotected
m_bbMaxraVisual
m_bbMinraVisual
m_bDepthDisableraVisualprotected
m_blendFactorraVisualprotected
m_bVisibleraVisualprotected
m_CullModeraVisualprotected
m_DrawOderraVisualprotected
m_dxraVisualprotected
m_FillModeraVisualprotected
m_NameraRenderprotected
m_nIndicesraEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protected
m_numMaterialsraVisualprotected
m_numSubsetsraVisualprotected
m_nVerticesraEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protected
m_OctreeRootraEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protected
m_pAlphaBlendStateraVisualprotected
m_pDepthStencilStateraVisualprotected
m_pIBraEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protected
m_pIndicesraEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protected
m_pMaterialsraVisualprotected
m_pOldAlphaBlendStateraVisualprotected
m_pOldDepthStencilStateraVisualprotected
m_pOldRasterStateraVisualprotected
m_pRasterStateraVisualprotected
m_pSubsetsraVisualprotected
m_pVBraEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protected
m_pVertexLayoutraVisualprotected
m_pVerticesraEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >protected
m_sampleMaskraVisualprotected
m_StencilRefraVisualprotected
m_WorldraRenderprotected
raEntity(raSmartPointer< raDirectX >, raMaterial *pMaterial, bool bAlpha=false, bool bAdditive=false, UINT numMaterials=1)raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render")raRender
raTree(raSmartPointer< raDirectX > dx, LPCSTR barkTextureFile, LPCSTR leafTextureFile, int height, int nSlices=8, float r0=1.0f, raMatrix *pTransform=NULL)raTree
raTree(raSmartPointer< raDirectX > dx, raMaterial *barkMaterial, LPCSTR leafTextureFile, int height, int nSlices=8, float r0=1.0f, raMatrix *pTransform=NULL)raTree
raVisual(raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK)raVisual
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="")raTreevirtual
RenderMesh(LPCSTR techniqueName="")raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >virtual
RestoreState()raVisual
SetDrawOder(UINT Value)raVisualinlinevirtual
SetMaterial(UINT n, raMaterial *pMaterial)raVisual
SetMaterial_1(UINT n, raMaterial *pMaterial)raVisual
SetName(LPCSTR Name)raRenderinline
SetSelected(bool bSelected)raVisualinlinevirtual
SetState()raVisual
SetTexture(UINT n, LPCSTR textureFileName)raVisual
SetTexture_1(UINT n, LPCSTR textureFileName)raVisual
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight)raTreevirtual
SetupIndices()raTreevirtual
SetupVertices()raTreevirtual
SetVisible(bool bVisible)raVisualvirtual
SetWorldMatrix(const raMatrix &value)raRendervirtual
SkinnedEffectfileNameraVisualstatic
SkinnedEffectfileName2raVisualstatic
SkinnedTechniqueNameraVisualstatic
SkinnedTexturedTechniqueNameraVisualstatic
TechniqueNameraVisualstatic
TexturedTechniqueNameraVisualstatic
Update(float fTime, float fRunTime)raRenderinlinevirtual
~IRAMesh()IRAMeshinlinevirtual
~raEntity()raEntity< VERTEXPOSITIONNORMALTEXTURED, true, UINT32 >
~raRender(void)raRenderinlinevirtual
~raVisual(void)raVisual