#include <raScriptEngine.h>
Definition at line 29 of file raScriptEngine.h.
◆ Create()
static bool raSystem::sealed::Create |
( |
void |
| ) |
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inlinestatic |
◆ Destroy()
static void raSystem::sealed::Destroy |
( |
void |
| ) |
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|
inlinestatic |
◆ LoadScriptData()
static bool raSystem::sealed::LoadScriptData |
( |
System::String^ |
pScriptName | ) |
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|
inlinestatic |
◆ ResetObjects()
static void raSystem::sealed::ResetObjects |
( |
| ) |
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|
inlinestatic |
◆ UpdatePosition()
static bool raSystem::sealed::UpdatePosition |
( |
float |
fRunTime, |
|
|
float * |
pX, |
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|
float * |
pY, |
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|
float * |
pZ |
|
) |
| |
|
inlinestatic |
The documentation for this class was generated from the following file: