raSystem
1.0 bata
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This is the complete list of members for raRTTMaterial, including all inherited members.
Create() | raRTTMaterial | virtual |
CreateEffectFromCompiledFile(raString strFilename, DWORD dwShaderFlags) | raMaterial | protected |
CreateVertexLayout(const D3D11_INPUT_ELEMENT_DESC *pLayout, UINT nemElements, ID3D11InputLayout **ppInputLayout) | raMaterial | virtual |
Destroy() | raRTTMaterial | virtual |
GenerateMips() | raTexturedMaterial | |
GetEffect(void) | raMaterial | inline |
GetEffectFileName(void) | raMaterial | inline |
GetEffectTechnique(LPCSTR techniqueName="") | raMaterial | inline |
GetRenderScreen() | raRTTMaterial | inline |
GetSizeFromBackBuffer(const DXGI_SURFACE_DESC *desc) | raRTTMaterial | |
GetTechniqueName(void) | raMaterial | inline |
GetTexture(void) | raTexturedMaterial | inline |
m_AmbientColor | raMaterial | protected |
m_bSelected | raMaterial | |
m_DiffuseColor | raMaterial | protected |
m_dx | raMaterial | protected |
m_EffectFileName | raMaterial | protected |
m_effects | raMaterial | static |
m_effectVariableName | raTexturedMaterial | protected |
m_pEffect | raMaterial | protected |
m_pMaterialAmbientVariable | raMaterial | protected |
m_pMaterialDiffuseColorVariable | raMaterial | protected |
m_pRenderTexture | raRTTMaterial | protected |
m_pRV | raTexturedMaterial | protected |
m_pSelectedVariable | raMaterial | protected |
m_pTechnique | raMaterial | protected |
m_ptxDiffuseVariable | raTexturedMaterial | protected |
m_renderScreen | raRTTMaterial | protected |
m_TechniqueName | raMaterial | protected |
m_TextureFileName | raTexturedMaterial | protected |
m_ViewDimension | raRTTMaterial | protected |
raMaterial(raSmartPointer< raDirectX > dx, raString EffectFile, raString Technique) | raMaterial | |
raRTTMaterial(raSmartPointer< raDirectX >, LPCSTR effectFile="raEffects\oNormals.fx", LPCSTR technique="RenderWithTexture", D3D11_SRV_DIMENSION viewDimension=D3D11_SRV_DIMENSION_TEXTURE2D, int envMapWidth=128, int enyMapHeight=128, int mipLevels=1, DXGI_FORMAT fmt=DXGI_FORMAT_R16G16B16A16_FLOAT, LPCSTR effectVariableName="g_MeshTexture", UINT arraySize=1) | raRTTMaterial | |
raTexturedMaterial(raSmartPointer< raDirectX > dx, LPCSTR EffectFile, LPCSTR Technique, LPCSTR textureFileName="grass.jpg", LPCSTR effectVariable="g_MeshTexture") | raTexturedMaterial | |
SelectTechnique(raString techniqueName) | raMaterial | inline |
SetAmbientColor(raColor Ambient) | raMaterial | inline |
SetDiffuseColor(raColor Diffuse) | raMaterial | inline |
SetTechnique(LPCSTR TechniqueName) | raMaterial | inline |
SetTexture(LPCSTR TextureFileName) | raTexturedMaterial | inline |
Setup() | raTexturedMaterial | virtual |
SetupPerFrame(const raLight *Light, const raMatrix *pView=NULL, const raMatrix *pProj=NULL) | raMaterial | virtual |
SetupPerObject(const raMatrix &mWorld, const raMatrix &mWorldView, const raMatrix &mWorldViewProjection) | raMaterial | virtual |
~raMaterial(void) | raMaterial |