ComputeBoundingBox() | raEntity< VERTEXPOSITIONTEXTURED > | protectedvirtual |
Create() | raVisual | virtual |
CreateAlphaBlendState() | raVisual | protected |
CreateDepthStencilState() | raVisual | protected |
CreateEffectVariables() | raVisual | inlinevirtual |
CreateIndexBuffer() | raEntity< VERTEXPOSITIONTEXTURED > | protectedvirtual |
CreateMaterials() | raVisual | virtual |
CreateMesh() | raEntity< VERTEXPOSITIONTEXTURED > | virtual |
CreateRasterizerState() | raVisual | protected |
CreateVertexBuffer() | raEntity< VERTEXPOSITIONTEXTURED > | protectedvirtual |
CreateVertexLayout() | raVisual | virtual |
DeleteTempData() | raEntity< VERTEXPOSITIONTEXTURED > | protectedvirtual |
Destroy() | raVisual | virtual |
DestroyEffectVariables() | raVisual | inlinevirtual |
DestroyMaterials() | raVisual | virtual |
DestroyMesh() | raEntity< VERTEXPOSITIONTEXTURED > | virtual |
EffectfileName | raVisual | static |
GetBoundingsphereRadius() | raVisual | inlinevirtual |
GetIndexBuffer() | raEntity< VERTEXPOSITIONTEXTURED > | inlinevirtual |
GetIndexBufferFormat() | raEntity< VERTEXPOSITIONTEXTURED > | inlineprotectedvirtual |
GetMaterial(UINT n) | raVisual | inlinevirtual |
GetName() | raRender | inline |
GetNumElements() | raEntity< VERTEXPOSITIONTEXTURED > | inlineprotectedvirtual |
GetNumMaterials() | raVisual | inlinevirtual |
GetNumSubsets() | raEntity< VERTEXPOSITIONTEXTURED > | inlinevirtual |
GetPrimitiveTopology(UINT n) | raEntity< VERTEXPOSITIONTEXTURED > | inlinevirtual |
GetStrideSize() | raEntity< VERTEXPOSITIONTEXTURED > | inlinevirtual |
GetSubset(UINT n) | raEntity< VERTEXPOSITIONTEXTURED > | inlinevirtual |
GetVertexBuffer() | raEntity< VERTEXPOSITIONTEXTURED > | inlinevirtual |
GetVertexLayout() | raEntity< VERTEXPOSITIONTEXTURED > | inlineprotectedvirtual |
GetWorldMatrix(void) | raRender | virtual |
Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist) | raEntity< VERTEXPOSITIONTEXTURED > | virtual |
m_bAdditive | raVisual | protected |
m_bAlpha | raVisual | protected |
m_bbMax | raVisual | |
m_bbMin | raVisual | |
m_bDepthDisable | raVisual | protected |
m_blendFactor | raVisual | protected |
m_bVisible | raVisual | protected |
m_CullMode | raVisual | protected |
m_DrawOder | raVisual | protected |
m_dx | raVisual | protected |
m_FillMode | raVisual | protected |
m_Name | raRender | protected |
m_nIndices | raEntity< VERTEXPOSITIONTEXTURED > | protected |
m_numMaterials | raVisual | protected |
m_numSubsets | raVisual | protected |
m_nVertices | raEntity< VERTEXPOSITIONTEXTURED > | protected |
m_OctreeRoot | raEntity< VERTEXPOSITIONTEXTURED > | protected |
m_pAlphaBlendState | raVisual | protected |
m_pDepthStencilState | raVisual | protected |
m_pIB | raEntity< VERTEXPOSITIONTEXTURED > | protected |
m_pIndices | raEntity< VERTEXPOSITIONTEXTURED > | protected |
m_pMaterials | raVisual | protected |
m_pOldAlphaBlendState | raVisual | protected |
m_pOldDepthStencilState | raVisual | protected |
m_pOldRasterState | raVisual | protected |
m_pRasterState | raVisual | protected |
m_pSubsets | raVisual | protected |
m_pVB | raEntity< VERTEXPOSITIONTEXTURED > | protected |
m_pVertexLayout | raVisual | protected |
m_pVertices | raEntity< VERTEXPOSITIONTEXTURED > | protected |
m_sampleMask | raVisual | protected |
m_StencilRef | raVisual | protected |
m_World | raRender | protected |
raCrosshair(raSmartPointer< raDirectX >, LPCSTR textureFileName, bool bAdditive=false) | raCrosshair | |
raEntity(raSmartPointer< raDirectX >, raMaterial *pMaterial, bool bAlpha=false, bool bAdditive=false, UINT numMaterials=1) | raEntity< VERTEXPOSITIONTEXTURED > | |
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render") | raRender | |
raTexturedQuad(raSmartPointer< raDirectX > dx, raMaterial *pMaterial, bool bAlpha=false) | raTexturedQuad | |
raVisual(raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK) | raVisual | |
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") | raVisual | virtual |
RenderMesh(LPCSTR techniqueName="") | raEntity< VERTEXPOSITIONTEXTURED > | virtual |
RestoreState() | raVisual | |
SetDrawOder(UINT Value) | raVisual | inlinevirtual |
SetMaterial(UINT n, raMaterial *pMaterial) | raVisual | |
SetMaterial_1(UINT n, raMaterial *pMaterial) | raVisual | |
SetName(LPCSTR Name) | raRender | inline |
SetSelected(bool bSelected) | raVisual | inlinevirtual |
SetState() | raVisual | |
SetTexture(UINT n, LPCSTR textureFileName) | raVisual | |
SetTexture_1(UINT n, LPCSTR textureFileName) | raVisual | |
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight) | raVisual | virtual |
SetupIndices() | raTexturedQuad | virtual |
SetupVertices() | raTexturedQuad | virtual |
SetVisible(bool bVisible) | raVisual | virtual |
SetWorldMatrix(const raMatrix &value) | raRender | virtual |
SkinnedEffectfileName | raVisual | static |
SkinnedEffectfileName2 | raVisual | static |
SkinnedTechniqueName | raVisual | static |
SkinnedTexturedTechniqueName | raVisual | static |
TechniqueName | raVisual | static |
TexturedTechniqueName | raVisual | static |
Update(float fTime, float fRunTime) | raRender | inlinevirtual |
~IRAMesh() | IRAMesh | inlinevirtual |
~raEntity() | raEntity< VERTEXPOSITIONTEXTURED > | |
~raRender(void) | raRender | inlinevirtual |
~raVisual(void) | raVisual | |