raSystem
1.0 bata
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#include <d3dx11effect.h>
Public Attributes | |
BYTE | VS |
BYTE | VSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
BYTE | VSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
BYTE | VSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
BYTE | VSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
BYTE | HS |
BYTE | HSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
BYTE | HSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
BYTE | HSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
BYTE | HSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
BYTE | DS |
BYTE | DSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
BYTE | DSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
BYTE | DSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
BYTE | DSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
BYTE | GS |
BYTE | GSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
BYTE | GSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
BYTE | GSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
BYTE | GSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
BYTE | PS |
BYTE | PSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
BYTE | PSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
BYTE | PSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
BYTE | PSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
BYTE | PSUnorderedAccessViews |
BYTE | CS |
BYTE | CSSamplers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
BYTE | CSShaderResources [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
BYTE | CSConstantBuffers [D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
BYTE | CSInterfaces [D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
BYTE | CSUnorderedAccessViews |
BYTE | IAVertexBuffers [D3DX11_BYTES_FROM_BITS(D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)] |
BYTE | IAIndexBuffer |
BYTE | IAInputLayout |
BYTE | IAPrimitiveTopology |
BYTE | OMRenderTargets |
BYTE | OMDepthStencilState |
BYTE | OMBlendState |
BYTE | RSViewports |
BYTE | RSScissorRects |
BYTE | RSRasterizerState |
BYTE | SOBuffers |
BYTE | Predication |
Definition at line 27 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::CS |
Definition at line 60 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::CSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 63 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::CSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
Definition at line 64 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::CSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 61 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::CSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 62 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::CSUnorderedAccessViews |
Definition at line 65 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::DS |
Definition at line 41 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::DSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 44 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::DSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
Definition at line 45 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::DSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 42 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::DSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 43 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::GS |
Definition at line 47 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::GSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 50 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::GSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
Definition at line 51 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::GSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 48 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::GSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 49 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::HS |
Definition at line 35 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::HSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 38 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::HSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
Definition at line 39 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::HSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 36 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::HSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 37 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::IAIndexBuffer |
Definition at line 68 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::IAInputLayout |
Definition at line 69 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::IAPrimitiveTopology |
Definition at line 70 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::IAVertexBuffers[D3DX11_BYTES_FROM_BITS(D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 67 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::OMBlendState |
Definition at line 74 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::OMDepthStencilState |
Definition at line 73 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::OMRenderTargets |
Definition at line 72 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::Predication |
Definition at line 82 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::PS |
Definition at line 53 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::PSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 56 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::PSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
Definition at line 57 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::PSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 54 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::PSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 55 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::PSUnorderedAccessViews |
Definition at line 58 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::RSRasterizerState |
Definition at line 78 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::RSScissorRects |
Definition at line 77 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::RSViewports |
Definition at line 76 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::SOBuffers |
Definition at line 80 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::VS |
Definition at line 29 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::VSConstantBuffers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)] |
Definition at line 32 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::VSInterfaces[D3DX11_BYTES_FROM_BITS(D3D11_SHADER_MAX_INTERFACES)] |
Definition at line 33 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::VSSamplers[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT)] |
Definition at line 30 of file d3dx11effect.h.
BYTE _D3DX11_STATE_BLOCK_MASK::VSShaderResources[D3DX11_BYTES_FROM_BITS(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)] |
Definition at line 31 of file d3dx11effect.h.