raSystem  1.0 bata
raWater Member List

This is the complete list of members for raWater, including all inherited members.

_PREP(float depth, float x, float y, int addx, int addy)raWater
Create()raVisualvirtual
CreateAlphaBlendState()raVisualprotected
CreateDepthStencilState()raVisualprotected
CreateEffectVariables()raVisualinlinevirtual
CreateIndexBuffer()raWaterprotectedvirtual
CreateMaterials()raVisualvirtual
CreateMesh()raWaterinlinevirtual
CreateRasterizerState()raVisualprotected
CreateVertexBuffer()raWaterprotectedvirtual
CreateVertexLayout()raWaterprotectedvirtual
Destroy()raVisualvirtual
DestroyEffectVariables()raVisualinlinevirtual
DestroyMaterials()raVisualvirtual
DestroyMesh()raWaterinlinevirtual
EffectfileNameraVisualstatic
GetBoundingsphereRadius()raVisualinlinevirtual
GetIndexBuffer()raWaterinlinevirtual
GetIndexBufferFormat()raWaterinlinevirtual
GetMaterial(UINT n)raWaterinlinevirtual
GetName()raRenderinline
GetNumElements()raVisualinlinevirtual
GetNumMaterials()raWaterinlinevirtual
GetNumSubsets()raWaterinlinevirtual
GetPrimitiveTopology(UINT n)raWaterinlinevirtual
GetStrideSize()raVisualinlinevirtual
GetSubset(UINT n)raWaterinlinevirtual
GetVertexBuffer()raWaterinlinevirtual
GetVertexLayout()raVisualinlinevirtual
GetWorldMatrix(void)raRendervirtual
Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist)raWaterinlinevirtual
m_bAdditiveraVisualprotected
m_bAlpharaVisualprotected
m_bbMaxraVisual
m_bbMinraVisual
m_bDepthDisableraVisualprotected
m_blendFactorraVisualprotected
m_bVisibleraVisualprotected
m_CullModeraVisualprotected
m_DrawOderraVisualprotected
m_dxraVisualprotected
m_FillModeraVisualprotected
m_NameraRenderprotected
m_numMaterialsraVisualprotected
m_numSubsetsraVisualprotected
m_pAlphaBlendStateraVisualprotected
m_pDepthStencilStateraVisualprotected
m_pMaterialsraVisualprotected
m_pOldAlphaBlendStateraVisualprotected
m_pOldDepthStencilStateraVisualprotected
m_pOldRasterStateraVisualprotected
m_pRasterStateraVisualprotected
m_pSubsetsraVisualprotected
m_pVertexLayoutraVisualprotected
m_sampleMaskraVisualprotected
m_StencilRefraVisualprotected
m_WorldraRenderprotected
push(float x, float y, float depth)raWater
pushX(float depth)raWater
pushZ(float deth)raWater
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render")raRender
raVisual(raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK)raVisual
raWater(raSmartPointer< raDirectX > dx, int width, int depth, raMaterial *mat)raWater
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="")raVisualvirtual
RenderMesh(LPCSTR techniqueName="")raWatervirtual
RestoreState()raVisual
SetDrawOder(UINT Value)raVisualinlinevirtual
SetMaterial(UINT n, raMaterial *pMaterial)raVisual
SetMaterial_1(UINT n, raMaterial *pMaterial)raVisual
SetName(LPCSTR Name)raRenderinline
SetSelected(bool bSelected)raVisualinlinevirtual
SetState()raVisual
SetTexture(UINT n, LPCSTR textureFileName)raVisual
SetTexture_1(UINT n, LPCSTR textureFileName)raVisual
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight)raVisualvirtual
SetupIndices()raWaterprotectedvirtual
SetupVertices()raWaterprotectedvirtual
SetVisible(bool bVisible)raVisualvirtual
SetWorldMatrix(const raMatrix &value)raRendervirtual
SkinnedEffectfileNameraVisualstatic
SkinnedEffectfileName2raVisualstatic
SkinnedTechniqueNameraVisualstatic
SkinnedTexturedTechniqueNameraVisualstatic
TechniqueNameraVisualstatic
TexturedTechniqueNameraVisualstatic
Update(float fTime, float fRunTime)raWatervirtual
~IRAMesh()IRAMeshinlinevirtual
~raRender(void)raRenderinlinevirtual
~raVisual(void)raVisual
~raWater(void)raWater