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raSystem
1.0 bata
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This is the complete list of members for raWater, including all inherited members.
| _PREP(float depth, float x, float y, int addx, int addy) | raWater | |
| Create() | raVisual | virtual |
| CreateAlphaBlendState() | raVisual | protected |
| CreateDepthStencilState() | raVisual | protected |
| CreateEffectVariables() | raVisual | inlinevirtual |
| CreateIndexBuffer() | raWater | protectedvirtual |
| CreateMaterials() | raVisual | virtual |
| CreateMesh() | raWater | inlinevirtual |
| CreateRasterizerState() | raVisual | protected |
| CreateVertexBuffer() | raWater | protectedvirtual |
| CreateVertexLayout() | raWater | protectedvirtual |
| Destroy() | raVisual | virtual |
| DestroyEffectVariables() | raVisual | inlinevirtual |
| DestroyMaterials() | raVisual | virtual |
| DestroyMesh() | raWater | inlinevirtual |
| EffectfileName | raVisual | static |
| GetBoundingsphereRadius() | raVisual | inlinevirtual |
| GetIndexBuffer() | raWater | inlinevirtual |
| GetIndexBufferFormat() | raWater | inlinevirtual |
| GetMaterial(UINT n) | raWater | inlinevirtual |
| GetName() | raRender | inline |
| GetNumElements() | raVisual | inlinevirtual |
| GetNumMaterials() | raWater | inlinevirtual |
| GetNumSubsets() | raWater | inlinevirtual |
| GetPrimitiveTopology(UINT n) | raWater | inlinevirtual |
| GetStrideSize() | raVisual | inlinevirtual |
| GetSubset(UINT n) | raWater | inlinevirtual |
| GetVertexBuffer() | raWater | inlinevirtual |
| GetVertexLayout() | raVisual | inlinevirtual |
| GetWorldMatrix(void) | raRender | virtual |
| Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist) | raWater | inlinevirtual |
| m_bAdditive | raVisual | protected |
| m_bAlpha | raVisual | protected |
| m_bbMax | raVisual | |
| m_bbMin | raVisual | |
| m_bDepthDisable | raVisual | protected |
| m_blendFactor | raVisual | protected |
| m_bVisible | raVisual | protected |
| m_CullMode | raVisual | protected |
| m_DrawOder | raVisual | protected |
| m_dx | raVisual | protected |
| m_FillMode | raVisual | protected |
| m_Name | raRender | protected |
| m_numMaterials | raVisual | protected |
| m_numSubsets | raVisual | protected |
| m_pAlphaBlendState | raVisual | protected |
| m_pDepthStencilState | raVisual | protected |
| m_pMaterials | raVisual | protected |
| m_pOldAlphaBlendState | raVisual | protected |
| m_pOldDepthStencilState | raVisual | protected |
| m_pOldRasterState | raVisual | protected |
| m_pRasterState | raVisual | protected |
| m_pSubsets | raVisual | protected |
| m_pVertexLayout | raVisual | protected |
| m_sampleMask | raVisual | protected |
| m_StencilRef | raVisual | protected |
| m_World | raRender | protected |
| push(float x, float y, float depth) | raWater | |
| pushX(float depth) | raWater | |
| pushZ(float deth) | raWater | |
| raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render") | raRender | |
| raVisual(raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK) | raVisual | |
| raWater(raSmartPointer< raDirectX > dx, int width, int depth, raMaterial *mat) | raWater | |
| Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") | raVisual | virtual |
| RenderMesh(LPCSTR techniqueName="") | raWater | virtual |
| RestoreState() | raVisual | |
| SetDrawOder(UINT Value) | raVisual | inlinevirtual |
| SetMaterial(UINT n, raMaterial *pMaterial) | raVisual | |
| SetMaterial_1(UINT n, raMaterial *pMaterial) | raVisual | |
| SetName(LPCSTR Name) | raRender | inline |
| SetSelected(bool bSelected) | raVisual | inlinevirtual |
| SetState() | raVisual | |
| SetTexture(UINT n, LPCSTR textureFileName) | raVisual | |
| SetTexture_1(UINT n, LPCSTR textureFileName) | raVisual | |
| SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight) | raVisual | virtual |
| SetupIndices() | raWater | protectedvirtual |
| SetupVertices() | raWater | protectedvirtual |
| SetVisible(bool bVisible) | raVisual | virtual |
| SetWorldMatrix(const raMatrix &value) | raRender | virtual |
| SkinnedEffectfileName | raVisual | static |
| SkinnedEffectfileName2 | raVisual | static |
| SkinnedTechniqueName | raVisual | static |
| SkinnedTexturedTechniqueName | raVisual | static |
| TechniqueName | raVisual | static |
| TexturedTechniqueName | raVisual | static |
| Update(float fTime, float fRunTime) | raWater | virtual |
| ~IRAMesh() | IRAMesh | inlinevirtual |
| ~raRender(void) | raRender | inlinevirtual |
| ~raVisual(void) | raVisual | |
| ~raWater(void) | raWater |