raSystem
1.0 bata
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This is the complete list of members for raWater, including all inherited members.
_PREP(float depth, float x, float y, int addx, int addy) | raWater | |
Create() | raVisual | virtual |
CreateAlphaBlendState() | raVisual | protected |
CreateDepthStencilState() | raVisual | protected |
CreateEffectVariables() | raVisual | inlinevirtual |
CreateIndexBuffer() | raWater | protectedvirtual |
CreateMaterials() | raVisual | virtual |
CreateMesh() | raWater | inlinevirtual |
CreateRasterizerState() | raVisual | protected |
CreateVertexBuffer() | raWater | protectedvirtual |
CreateVertexLayout() | raWater | protectedvirtual |
Destroy() | raVisual | virtual |
DestroyEffectVariables() | raVisual | inlinevirtual |
DestroyMaterials() | raVisual | virtual |
DestroyMesh() | raWater | inlinevirtual |
EffectfileName | raVisual | static |
GetBoundingsphereRadius() | raVisual | inlinevirtual |
GetIndexBuffer() | raWater | inlinevirtual |
GetIndexBufferFormat() | raWater | inlinevirtual |
GetMaterial(UINT n) | raWater | inlinevirtual |
GetName() | raRender | inline |
GetNumElements() | raVisual | inlinevirtual |
GetNumMaterials() | raWater | inlinevirtual |
GetNumSubsets() | raWater | inlinevirtual |
GetPrimitiveTopology(UINT n) | raWater | inlinevirtual |
GetStrideSize() | raVisual | inlinevirtual |
GetSubset(UINT n) | raWater | inlinevirtual |
GetVertexBuffer() | raWater | inlinevirtual |
GetVertexLayout() | raVisual | inlinevirtual |
GetWorldMatrix(void) | raRender | virtual |
Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist) | raWater | inlinevirtual |
m_bAdditive | raVisual | protected |
m_bAlpha | raVisual | protected |
m_bbMax | raVisual | |
m_bbMin | raVisual | |
m_bDepthDisable | raVisual | protected |
m_blendFactor | raVisual | protected |
m_bVisible | raVisual | protected |
m_CullMode | raVisual | protected |
m_DrawOder | raVisual | protected |
m_dx | raVisual | protected |
m_FillMode | raVisual | protected |
m_Name | raRender | protected |
m_numMaterials | raVisual | protected |
m_numSubsets | raVisual | protected |
m_pAlphaBlendState | raVisual | protected |
m_pDepthStencilState | raVisual | protected |
m_pMaterials | raVisual | protected |
m_pOldAlphaBlendState | raVisual | protected |
m_pOldDepthStencilState | raVisual | protected |
m_pOldRasterState | raVisual | protected |
m_pRasterState | raVisual | protected |
m_pSubsets | raVisual | protected |
m_pVertexLayout | raVisual | protected |
m_sampleMask | raVisual | protected |
m_StencilRef | raVisual | protected |
m_World | raRender | protected |
push(float x, float y, float depth) | raWater | |
pushX(float depth) | raWater | |
pushZ(float deth) | raWater | |
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render") | raRender | |
raVisual(raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK) | raVisual | |
raWater(raSmartPointer< raDirectX > dx, int width, int depth, raMaterial *mat) | raWater | |
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") | raVisual | virtual |
RenderMesh(LPCSTR techniqueName="") | raWater | virtual |
RestoreState() | raVisual | |
SetDrawOder(UINT Value) | raVisual | inlinevirtual |
SetMaterial(UINT n, raMaterial *pMaterial) | raVisual | |
SetMaterial_1(UINT n, raMaterial *pMaterial) | raVisual | |
SetName(LPCSTR Name) | raRender | inline |
SetSelected(bool bSelected) | raVisual | inlinevirtual |
SetState() | raVisual | |
SetTexture(UINT n, LPCSTR textureFileName) | raVisual | |
SetTexture_1(UINT n, LPCSTR textureFileName) | raVisual | |
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight) | raVisual | virtual |
SetupIndices() | raWater | protectedvirtual |
SetupVertices() | raWater | protectedvirtual |
SetVisible(bool bVisible) | raVisual | virtual |
SetWorldMatrix(const raMatrix &value) | raRender | virtual |
SkinnedEffectfileName | raVisual | static |
SkinnedEffectfileName2 | raVisual | static |
SkinnedTechniqueName | raVisual | static |
SkinnedTexturedTechniqueName | raVisual | static |
TechniqueName | raVisual | static |
TexturedTechniqueName | raVisual | static |
Update(float fTime, float fRunTime) | raWater | virtual |
~IRAMesh() | IRAMesh | inlinevirtual |
~raRender(void) | raRender | inlinevirtual |
~raVisual(void) | raVisual | |
~raWater(void) | raWater |