raSystem  1.0 bata
raSystem::raSDKMesh Member List

This is the complete list of members for raSystem::raSDKMesh, including all inherited members.

Create()raVisualvirtual
CreateAlphaBlendState()raVisualprotected
CreateDepthStencilState()raVisualprotected
CreateEffectVariables()raVisualinlinevirtual
CreateMaterials()raVisualvirtual
CreateMesh()raSystem::raSDKMeshvirtual
CreateRasterizerState()raVisualprotected
CreateVertexLayout()raVisualvirtual
Destroy()raVisualvirtual
DestroyEffectVariables()raVisualinlinevirtual
DestroyMaterials()raVisualvirtual
DestroyMesh()raSystem::raSDKMeshvirtual
EffectfileNameraVisualstatic
GetBoundingsphereRadius()raVisualinlinevirtual
GetIndexBuffer()raSystem::raSDKMeshinlinevirtual
GetIndexBufferFormat()raSystem::raSDKMeshinlinevirtual
GetMaterial(UINT n)raSystem::raSDKMeshinlinevirtual
GetModelFileName() constraSystem::raSDKMesh
GetName()raRenderinline
GetNumElements()raVisualinlinevirtual
GetNumMaterials()raSystem::raSDKMeshinlinevirtual
GetNumSubsets()raSystem::raSDKMeshinlinevirtual
GetPrimitiveTopology(UINT n)raSystem::raSDKMeshinlinevirtual
GetStrideSize()raSystem::raSDKMeshinlinevirtual
GetSubset(UINT n)raSystem::raSDKMeshinlinevirtual
GetVertexBuffer()raSystem::raSDKMeshinlinevirtual
GetVertexLayout()raVisualinlinevirtual
GetWorldMatrix(void)raRendervirtual
Intersects(CONST raVector3 *pRayPos, CONST raVector3 *pRayDir, float *pDist)raSystem::raSDKMeshvirtual
raVisual::Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist)raRenderinlinevirtual
m_bAdditiveraVisualprotected
m_bAlpharaVisualprotected
m_bbMaxraVisual
m_bbMinraVisual
m_bDepthDisableraVisualprotected
m_bExternalMaterialraSystem::raSDKMeshprotected
m_blendFactorraVisualprotected
m_bVisibleraVisualprotected
m_CullModeraVisualprotected
m_DrawOderraVisualprotected
m_dxraVisualprotected
m_FillModeraVisualprotected
m_MeshraSystem::raSDKMeshprotected
m_ModelFileNameraSystem::raSDKMeshprotected
m_NameraRenderprotected
m_numMaterialsraVisualprotected
m_numSubsetsraVisualprotected
m_pAlphaBlendStateraVisualprotected
m_pDepthStencilStateraVisualprotected
m_pMaterialsraVisualprotected
m_pOldAlphaBlendStateraVisualprotected
m_pOldDepthStencilStateraVisualprotected
m_pOldRasterStateraVisualprotected
m_pRasterStateraVisualprotected
m_pSubsetsraVisualprotected
m_pVertexLayoutraVisualprotected
m_sampleMaskraVisualprotected
m_StencilRefraVisualprotected
m_WorldraRenderprotected
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render")raRender
raSDKMesh(raDirectX *dx, LPCSTR modelFileName, LPCSTR effectFileName="raEffects\yEngine.fx", LPCSTR techniqueName="RenderScene")raSystem::raSDKMesh
raSDKMesh(raDirectX *dx, LPCSTR modelFileName, raMaterial *pMaterial)raSystem::raSDKMesh
raVisual(raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK)raVisual
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="")raVisualvirtual
RenderMesh(LPCSTR techniqueName="")raSystem::raSDKMeshvirtual
RestoreState()raVisual
SetDrawOder(UINT Value)raVisualinlinevirtual
SetMaterial(UINT n, raMaterial *pMaterial)raVisual
SetMaterial_1(UINT n, raMaterial *pMaterial)raVisual
SetName(LPCSTR Name)raRenderinline
SetSelected(bool bSelected)raVisualinlinevirtual
SetState()raVisual
SetTexture(UINT n, LPCSTR textureFileName)raVisual
SetTexture_1(UINT n, LPCSTR textureFileName)raVisual
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight)raVisualvirtual
SetVisible(bool bVisible)raVisualvirtual
SetWorldMatrix(const raMatrix &value)raRendervirtual
SkinnedEffectfileNameraVisualstatic
SkinnedEffectfileName2raVisualstatic
SkinnedTechniqueNameraVisualstatic
SkinnedTexturedTechniqueNameraVisualstatic
TechniqueNameraVisualstatic
TexturedTechniqueNameraVisualstatic
Update(float fTime, float fRunTime)raRenderinlinevirtual
~IRAMesh()IRAMeshinlinevirtual
~raRender(void)raRenderinlinevirtual
~raVisual(void)raVisual