Create() | raVisual | virtual |
CreateAlphaBlendState() | raVisual | protected |
CreateDepthStencilState() | raVisual | protected |
CreateEffectVariables() | raVisual | inlinevirtual |
CreateMaterials() | raVisual | virtual |
CreateMesh() | raSystem::raSDKMesh | virtual |
CreateRasterizerState() | raVisual | protected |
CreateVertexLayout() | raVisual | virtual |
Destroy() | raVisual | virtual |
DestroyEffectVariables() | raVisual | inlinevirtual |
DestroyMaterials() | raVisual | virtual |
DestroyMesh() | raSystem::raSDKMesh | virtual |
EffectfileName | raVisual | static |
GetBoundingsphereRadius() | raVisual | inlinevirtual |
GetIndexBuffer() | raSystem::raSDKMesh | inlinevirtual |
GetIndexBufferFormat() | raSystem::raSDKMesh | inlinevirtual |
GetMaterial(UINT n) | raSystem::raSDKMesh | inlinevirtual |
GetModelFileName() const | raSystem::raSDKMesh | |
GetName() | raRender | inline |
GetNumElements() | raVisual | inlinevirtual |
GetNumMaterials() | raSystem::raSDKMesh | inlinevirtual |
GetNumSubsets() | raSystem::raSDKMesh | inlinevirtual |
GetPrimitiveTopology(UINT n) | raSystem::raSDKMesh | inlinevirtual |
GetStrideSize() | raSystem::raSDKMesh | inlinevirtual |
GetSubset(UINT n) | raSystem::raSDKMesh | inlinevirtual |
GetVertexBuffer() | raSystem::raSDKMesh | inlinevirtual |
GetVertexLayout() | raVisual | inlinevirtual |
GetWorldMatrix(void) | raRender | virtual |
Intersects(CONST raVector3 *pRayPos, CONST raVector3 *pRayDir, float *pDist) | raSystem::raSDKMesh | virtual |
raVisual::Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist) | raRender | inlinevirtual |
m_bAdditive | raVisual | protected |
m_bAlpha | raVisual | protected |
m_bbMax | raVisual | |
m_bbMin | raVisual | |
m_bDepthDisable | raVisual | protected |
m_bExternalMaterial | raSystem::raSDKMesh | protected |
m_blendFactor | raVisual | protected |
m_bVisible | raVisual | protected |
m_CullMode | raVisual | protected |
m_DrawOder | raVisual | protected |
m_dx | raVisual | protected |
m_FillMode | raVisual | protected |
m_Mesh | raSystem::raSDKMesh | protected |
m_ModelFileName | raSystem::raSDKMesh | protected |
m_Name | raRender | protected |
m_numMaterials | raVisual | protected |
m_numSubsets | raVisual | protected |
m_pAlphaBlendState | raVisual | protected |
m_pDepthStencilState | raVisual | protected |
m_pMaterials | raVisual | protected |
m_pOldAlphaBlendState | raVisual | protected |
m_pOldDepthStencilState | raVisual | protected |
m_pOldRasterState | raVisual | protected |
m_pRasterState | raVisual | protected |
m_pSubsets | raVisual | protected |
m_pVertexLayout | raVisual | protected |
m_sampleMask | raVisual | protected |
m_StencilRef | raVisual | protected |
m_World | raRender | protected |
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render") | raRender | |
raSDKMesh(raDirectX *dx, LPCSTR modelFileName, LPCSTR effectFileName="raEffects\yEngine.fx", LPCSTR techniqueName="RenderScene") | raSystem::raSDKMesh | |
raSDKMesh(raDirectX *dx, LPCSTR modelFileName, raMaterial *pMaterial) | raSystem::raSDKMesh | |
raVisual(raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK) | raVisual | |
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") | raVisual | virtual |
RenderMesh(LPCSTR techniqueName="") | raSystem::raSDKMesh | virtual |
RestoreState() | raVisual | |
SetDrawOder(UINT Value) | raVisual | inlinevirtual |
SetMaterial(UINT n, raMaterial *pMaterial) | raVisual | |
SetMaterial_1(UINT n, raMaterial *pMaterial) | raVisual | |
SetName(LPCSTR Name) | raRender | inline |
SetSelected(bool bSelected) | raVisual | inlinevirtual |
SetState() | raVisual | |
SetTexture(UINT n, LPCSTR textureFileName) | raVisual | |
SetTexture_1(UINT n, LPCSTR textureFileName) | raVisual | |
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight) | raVisual | virtual |
SetVisible(bool bVisible) | raVisual | virtual |
SetWorldMatrix(const raMatrix &value) | raRender | virtual |
SkinnedEffectfileName | raVisual | static |
SkinnedEffectfileName2 | raVisual | static |
SkinnedTechniqueName | raVisual | static |
SkinnedTexturedTechniqueName | raVisual | static |
TechniqueName | raVisual | static |
TexturedTechniqueName | raVisual | static |
Update(float fTime, float fRunTime) | raRender | inlinevirtual |
~IRAMesh() | IRAMesh | inlinevirtual |
~raRender(void) | raRender | inlinevirtual |
~raVisual(void) | raVisual | |