raSystem
1.0 bata
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This is the complete list of members for raGroup, including all inherited members.
AddInstance(const raMatrix &world) | raGroup | |
Create() | raGroup | virtual |
CreateAlphaBlendState() | raVisual | protected |
CreateDepthStencilState() | raVisual | protected |
CreateEffectVariables() | raVisual | inlinevirtual |
CreateMaterials() | raVisual | virtual |
CreateMesh() | raGroup | inlinevirtual |
CreateRandomMatrices(float scaleX=1.0f, float scaleY=1.0f, float scaleZ=1.0f, float offsetY=0.0f) | raGroup | |
CreateRasterizerState() | raVisual | protected |
CreateVertexLayout() | raGroup | protectedvirtual |
Destroy() | raGroup | virtual |
DestroyEffectVariables() | raVisual | inlinevirtual |
DestroyMaterials() | raVisual | virtual |
DestroyMesh() | raGroup | inlinevirtual |
EffectfileName | raVisual | static |
GetBoundingsphereRadius() | raVisual | inlinevirtual |
GetIndexBuffer() | raGroup | inlinevirtual |
GetIndexBufferFormat() | raVisual | inlinevirtual |
GetMaterial(UINT n) | raVisual | inlinevirtual |
GetName() | raRender | inline |
GetNumElements() | raVisual | inlinevirtual |
GetNumMaterials() | raVisual | inlinevirtual |
GetNumSubsets() | raGroup | inlinevirtual |
GetPrimitiveTopology(UINT n) | raGroup | inlinevirtual |
GetStrideSize() | raGroup | inlinevirtual |
GetSubset(UINT n) | raGroup | inlinevirtual |
GetVertexBuffer() | raGroup | inlinevirtual |
GetVertexLayout() | raVisual | inlinevirtual |
GetVisual(void) | raGroup | inline |
GetWorldMatrix(int instanceNo) | raGroup | virtual |
raVisual::GetWorldMatrix(void) | raRender | virtual |
InitInstanceMatrices() | raGroup | protected |
Intersects(CONST raVector3 *pRayPos, CONST raVector3 *pRayDir, FLOAT *pDist) | raGroup | inlinevirtual |
raVisual::Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist) | raRender | inlinevirtual |
LoadInstanceData() | raGroup | protectedvirtual |
m_bAdditive | raVisual | protected |
m_bAlpha | raVisual | protected |
m_bbMax | raVisual | |
m_bbMin | raVisual | |
m_bDepthDisable | raVisual | protected |
m_blendFactor | raVisual | protected |
m_bVisible | raVisual | protected |
m_CullMode | raVisual | protected |
m_DrawOder | raVisual | protected |
m_dx | raVisual | protected |
m_FillMode | raVisual | protected |
m_InstanceMatrices | raGroup | protected |
m_iNumInstances | raGroup | protected |
m_iNumInstancesToDraw | raGroup | protected |
m_Name | raRender | protected |
m_numMaterials | raVisual | protected |
m_numSubsets | raVisual | protected |
m_pAlphaBlendState | raVisual | protected |
m_pDepthStencilState | raVisual | protected |
m_pInstanceData | raGroup | protected |
m_pInstanceList | raGroup | protected |
m_pMaterials | raVisual | protected |
m_pOldAlphaBlendState | raVisual | protected |
m_pOldDepthStencilState | raVisual | protected |
m_pOldRasterState | raVisual | protected |
m_pRasterState | raVisual | protected |
m_pSubsets | raVisual | protected |
m_pVertexLayout | raVisual | protected |
m_pVisual | raGroup | protected |
m_sampleMask | raVisual | protected |
m_StencilRef | raVisual | protected |
m_World | raRender | protected |
raGroup(raSmartPointer< raDirectX > dx, IRAMesh *pVisual, int numInstancesToDraw=0, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK) | raGroup | |
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render") | raRender | |
raVisual(raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK) | raVisual | |
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") | raVisual | virtual |
RenderMesh(LPCSTR techniqueName="") | raGroup | virtual |
RestoreState() | raVisual | |
SetDrawOder(UINT Value) | raVisual | inlinevirtual |
SetMaterial(UINT n, raMaterial *pMaterial) | raVisual | |
SetMaterial_1(UINT n, raMaterial *pMaterial) | raVisual | |
SetName(LPCSTR Name) | raRender | inline |
SetSelected(bool bSelected) | raVisual | inlinevirtual |
SetState() | raVisual | |
SetTexture(UINT n, LPCSTR textureFileName) | raVisual | |
SetTexture_1(UINT n, LPCSTR textureFileName) | raVisual | |
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight) | raVisual | virtual |
SetVisible(bool bVisible) | raVisual | virtual |
SetWorldMatrix(const raMatrix &value) | raGroup | virtual |
SetWorldMatrix(const raMatrix &value, int instanceNo) | raGroup | virtual |
SkinnedEffectfileName | raVisual | static |
SkinnedEffectfileName2 | raVisual | static |
SkinnedTechniqueName | raVisual | static |
SkinnedTexturedTechniqueName | raVisual | static |
TechniqueName | raVisual | static |
TexturedTechniqueName | raVisual | static |
Update(float fTime, float fRunTime) | raRender | inlinevirtual |
UpdateInstanceMatrices() | raGroup | protected |
~IRAMesh() | IRAMesh | inlinevirtual |
~raGroup(void) | raGroup | virtual |
~raRender(void) | raRender | inlinevirtual |
~raVisual(void) | raVisual |