raSystem  1.0 bata
raGroup Member List

This is the complete list of members for raGroup, including all inherited members.

AddInstance(const raMatrix &world)raGroup
Create()raGroupvirtual
CreateAlphaBlendState()raVisualprotected
CreateDepthStencilState()raVisualprotected
CreateEffectVariables()raVisualinlinevirtual
CreateMaterials()raVisualvirtual
CreateMesh()raGroupinlinevirtual
CreateRandomMatrices(float scaleX=1.0f, float scaleY=1.0f, float scaleZ=1.0f, float offsetY=0.0f)raGroup
CreateRasterizerState()raVisualprotected
CreateVertexLayout()raGroupprotectedvirtual
Destroy()raGroupvirtual
DestroyEffectVariables()raVisualinlinevirtual
DestroyMaterials()raVisualvirtual
DestroyMesh()raGroupinlinevirtual
EffectfileNameraVisualstatic
GetBoundingsphereRadius()raVisualinlinevirtual
GetIndexBuffer()raGroupinlinevirtual
GetIndexBufferFormat()raVisualinlinevirtual
GetMaterial(UINT n)raVisualinlinevirtual
GetName()raRenderinline
GetNumElements()raVisualinlinevirtual
GetNumMaterials()raVisualinlinevirtual
GetNumSubsets()raGroupinlinevirtual
GetPrimitiveTopology(UINT n)raGroupinlinevirtual
GetStrideSize()raGroupinlinevirtual
GetSubset(UINT n)raGroupinlinevirtual
GetVertexBuffer()raGroupinlinevirtual
GetVertexLayout()raVisualinlinevirtual
GetVisual(void)raGroupinline
GetWorldMatrix(int instanceNo)raGroupvirtual
raVisual::GetWorldMatrix(void)raRendervirtual
InitInstanceMatrices()raGroupprotected
Intersects(CONST raVector3 *pRayPos, CONST raVector3 *pRayDir, FLOAT *pDist)raGroupinlinevirtual
raVisual::Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist)raRenderinlinevirtual
LoadInstanceData()raGroupprotectedvirtual
m_bAdditiveraVisualprotected
m_bAlpharaVisualprotected
m_bbMaxraVisual
m_bbMinraVisual
m_bDepthDisableraVisualprotected
m_blendFactorraVisualprotected
m_bVisibleraVisualprotected
m_CullModeraVisualprotected
m_DrawOderraVisualprotected
m_dxraVisualprotected
m_FillModeraVisualprotected
m_InstanceMatricesraGroupprotected
m_iNumInstancesraGroupprotected
m_iNumInstancesToDrawraGroupprotected
m_NameraRenderprotected
m_numMaterialsraVisualprotected
m_numSubsetsraVisualprotected
m_pAlphaBlendStateraVisualprotected
m_pDepthStencilStateraVisualprotected
m_pInstanceDataraGroupprotected
m_pInstanceListraGroupprotected
m_pMaterialsraVisualprotected
m_pOldAlphaBlendStateraVisualprotected
m_pOldDepthStencilStateraVisualprotected
m_pOldRasterStateraVisualprotected
m_pRasterStateraVisualprotected
m_pSubsetsraVisualprotected
m_pVertexLayoutraVisualprotected
m_pVisualraGroupprotected
m_sampleMaskraVisualprotected
m_StencilRefraVisualprotected
m_WorldraRenderprotected
raGroup(raSmartPointer< raDirectX > dx, IRAMesh *pVisual, int numInstancesToDraw=0, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK)raGroup
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render")raRender
raVisual(raSmartPointer< raDirectX > dx, bool bAlpha=false, bool bAdditive=false, bool bDepthDisable=false, D3D11_FILL_MODE fillMode=D3D11_FILL_SOLID, D3D11_CULL_MODE cullMode=D3D11_CULL_BACK)raVisual
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="")raVisualvirtual
RenderMesh(LPCSTR techniqueName="")raGroupvirtual
RestoreState()raVisual
SetDrawOder(UINT Value)raVisualinlinevirtual
SetMaterial(UINT n, raMaterial *pMaterial)raVisual
SetMaterial_1(UINT n, raMaterial *pMaterial)raVisual
SetName(LPCSTR Name)raRenderinline
SetSelected(bool bSelected)raVisualinlinevirtual
SetState()raVisual
SetTexture(UINT n, LPCSTR textureFileName)raVisual
SetTexture_1(UINT n, LPCSTR textureFileName)raVisual
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight)raVisualvirtual
SetVisible(bool bVisible)raVisualvirtual
SetWorldMatrix(const raMatrix &value)raGroupvirtual
SetWorldMatrix(const raMatrix &value, int instanceNo)raGroupvirtual
SkinnedEffectfileNameraVisualstatic
SkinnedEffectfileName2raVisualstatic
SkinnedTechniqueNameraVisualstatic
SkinnedTexturedTechniqueNameraVisualstatic
TechniqueNameraVisualstatic
TexturedTechniqueNameraVisualstatic
Update(float fTime, float fRunTime)raRenderinlinevirtual
UpdateInstanceMatrices()raGroupprotected
~IRAMesh()IRAMeshinlinevirtual
~raGroup(void)raGroupvirtual
~raRender(void)raRenderinlinevirtual
~raVisual(void)raVisual