raSystem
1.0 bata
|
This is the complete list of members for raSceneManager, including all inherited members.
Add(raRender *Object) | raSceneManager | |
Create(raSmartPointer< raDirectX > dx) | raSceneManager | virtual |
Destroy() | raSceneManager | virtual |
GetItem(int index) | raSceneManager | |
GetLightPosition() | raSceneManager | inline |
GetNumItems() | raSceneManager | inline |
raSceneManager(raSmartPointer< raCamera > Camera) | raSceneManager | |
Remove(raRender *Object) | raSceneManager | |
RemoveAt(int i) | raSceneManager | |
Render(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") | raSceneManager | |
Render() | raSceneManager | virtual |
RenderToCubeMap(raRenderScreen &renderScreen, raMatrix &worldCenter) | raSceneManager | |
RenderToLightMap() | raSceneManager | |
RenderToLightMap(raRenderScreen &renderScreen) | raSceneManager | |
RenderToTexture(raRenderScreen &renderScreen) | raSceneManager | |
RenderToTextureWithGlobalMaterial(raRenderScreen &renderScreen, LPCSTR techniqueName="") | raSceneManager | |
RotateObjectY(LPCSTR objectName, float angle) | raSceneManager | inline |
SetCamera(raSmartPointer< raCamera > pCamera) | raSceneManager | inline |
SetLightAmbientColor(const raColor &Amb) | raSceneManager | inline |
SetLightAmbientColor(int no, float x, float y, float z) | raSceneManager | inline |
SetLightDiffuseColor(const raColor &Dif) | raSceneManager | inline |
SetLightDiffuseColor(int no, float x, float y, float z) | raSceneManager | inline |
SetLightDirection(const raVector3 &Dir) | raSceneManager | inline |
SetLightDirection(int no, float x, float y, float z) | raSceneManager | inline |
SetLightPosition(const raVector3 &Pos) | raSceneManager | inline |
SetLightPosition(int no, float x, float y, float z) | raSceneManager | inline |
SetLightProjParams(float fFOV, float fAspect, float fNearPlane, float fFarPlane) | raSceneManager | inline |
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj) | raSceneManager | |
SetupLights(ID3DX11Effect *pEffect, const raLight *pLight) | raSceneManager | |
ShowAllObjects(bool show) | raSceneManager | |
TranslateObject(LPCSTR objectName, float x, float y, float z) | raSceneManager | inline |
Update(float fTime, float fRunTime) | raSceneManager | virtual |
~raSceneManager(void) | raSceneManager |