raSystem  1.0 bata
raSceneManager Member List

This is the complete list of members for raSceneManager, including all inherited members.

Add(raRender *Object)raSceneManager
Create(raSmartPointer< raDirectX > dx)raSceneManagervirtual
Destroy()raSceneManagervirtual
GetItem(int index)raSceneManager
GetLightPosition()raSceneManagerinline
GetNumItems()raSceneManagerinline
raSceneManager(raSmartPointer< raCamera > Camera)raSceneManager
Remove(raRender *Object)raSceneManager
RemoveAt(int i)raSceneManager
Render(const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="")raSceneManager
Render()raSceneManagervirtual
RenderToCubeMap(raRenderScreen &renderScreen, raMatrix &worldCenter)raSceneManager
RenderToLightMap()raSceneManager
RenderToLightMap(raRenderScreen &renderScreen)raSceneManager
RenderToTexture(raRenderScreen &renderScreen)raSceneManager
RenderToTextureWithGlobalMaterial(raRenderScreen &renderScreen, LPCSTR techniqueName="")raSceneManager
RotateObjectY(LPCSTR objectName, float angle)raSceneManagerinline
SetCamera(raSmartPointer< raCamera > pCamera)raSceneManagerinline
SetLightAmbientColor(const raColor &Amb)raSceneManagerinline
SetLightAmbientColor(int no, float x, float y, float z)raSceneManagerinline
SetLightDiffuseColor(const raColor &Dif)raSceneManagerinline
SetLightDiffuseColor(int no, float x, float y, float z)raSceneManagerinline
SetLightDirection(const raVector3 &Dir)raSceneManagerinline
SetLightDirection(int no, float x, float y, float z)raSceneManagerinline
SetLightPosition(const raVector3 &Pos)raSceneManagerinline
SetLightPosition(int no, float x, float y, float z)raSceneManagerinline
SetLightProjParams(float fFOV, float fAspect, float fNearPlane, float fFarPlane)raSceneManagerinline
SetupEffectVariables(const raMatrix &pView, const raMatrix &pProj)raSceneManager
SetupLights(ID3DX11Effect *pEffect, const raLight *pLight)raSceneManager
ShowAllObjects(bool show)raSceneManager
TranslateObject(LPCSTR objectName, float x, float y, float z)raSceneManagerinline
Update(float fTime, float fRunTime)raSceneManagervirtual
~raSceneManager(void)raSceneManager