raSystem
1.0 bata
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This is the complete list of members for raNode, including all inherited members.
Create() | raNode | virtual |
Destroy() | raNode | virtual |
FindNode(LPCSTR strName) | raNode | |
FindRoot() | raNode | |
GetBoundingsphereRadius() | raRender | inlinevirtual |
GetName() | raRender | inline |
GetNumVisuals() | raNode | inline |
GetVisual() | raNode | inline |
GetVisual(UINT n) | raNode | inline |
GetWorldMatrix() | raNode | inlinevirtual |
Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist) | raNode | virtual |
m_dx | raRender | protected |
m_Meshes | raNode | |
m_Name | raRender | protected |
m_pChild | raNode | protected |
m_pMesh | raNode | protected |
m_pParent | raNode | protected |
m_pSibling | raNode | protected |
m_World | raRender | protected |
m_WorldTransformed | raNode | protected |
raNode(const GUID &raguid, raSmartPointer< raDirectX > dx, LPCSTR strName="raNode", raNode *pParent=NULL) | raNode | protected |
raNode(raSmartPointer< raDirectX > dx, LPCSTR strName="raNode", raNode *pParent=NULL) | raNode | |
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render") | raRender | |
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="") | raNode | virtual |
SetChild(raNode *pChild) | raNode | |
SetLocatorMarkers(raGroup *pGroup) | raNode | |
SetName(LPCSTR Name) | raRender | inline |
SetSelected(bool bSelected) | raNode | virtual |
SetSibling(raNode *pSibling) | raNode | |
SetVisible(bool bVisible) | raNode | virtual |
SetVisual(raVisual *pVisual) | raNode | |
SetWorldMatrix(const raMatrix &value) | raNode | virtual |
TransformFrame(raMatrix *pParentWorld) | raNode | virtual |
TransformFrame(raMatrix *pParentWorld, UINT instanceNo) | raNode | virtual |
Update(float fTime, float fElapsedTime) | raNode | virtual |
Update(raFrameMap &m_FrameData, float fTime, UINT subScriptionNo) | raNode | inlinevirtual |
~raNode() | raNode | |
~raRender(void) | raRender | inlinevirtual |