raSystem  1.0 bata
raAnimatedNode Member List

This is the complete list of members for raAnimatedNode, including all inherited members.

Create()raNodevirtual
Destroy()raNodevirtual
FindNode(LPCSTR strName)raNode
FindRoot()raNode
GetAnimationKeyFromTime(float fTime)raAnimated
GetBoundingsphereRadius()raRenderinlinevirtual
GetName()raRenderinline
GetNumVisuals()raNodeinline
GetVisual()raNodeinline
GetVisual(UINT n)raNodeinline
GetWorldMatrix()raNodeinlinevirtual
Intersects(const raVector3 *pRayPos, const raVector3 *pRayDir, float *pDist)raNodevirtual
m_dxraRenderprotected
m_MeshesraNode
m_NameraRenderprotected
m_numKeysraAnimated
m_pAnimationraAnimated
m_pChildraNodeprotected
m_pMeshraNodeprotected
m_pParentraNodeprotected
m_pSiblingraNodeprotected
m_startKeyraAnimated
m_WorldraRenderprotected
m_WorldTransformedraNodeprotected
raAnimated()raAnimated
raAnimatedNode(raSmartPointer< raDirectX > dx, LPCSTR strName="raAnimatedNode", raNode *pParent=NULL)raAnimatedNode
raNode(const GUID &raguid, raSmartPointer< raDirectX > dx, LPCSTR strName="raNode", raNode *pParent=NULL)raNodeprotected
raNode(raSmartPointer< raDirectX > dx, LPCSTR strName="raNode", raNode *pParent=NULL)raNode
raRender(raSmartPointer< raDirectX > dx, const raMatrix *mWorld=NULL, LPCSTR Name="Render")raRender
Render(UINT drawOrder, const raMatrix &pView, const raMatrix &pProj, const raLight *pLight, LPCSTR techniqueName="")raNodevirtual
SetAnimation(UINT clip)raAnimated
SetChild(raNode *pChild)raNode
SetLocatorMarkers(raGroup *pGroup)raNode
SetName(LPCSTR Name)raRenderinline
SetSelected(bool bSelected)raNodevirtual
SetSibling(raNode *pSibling)raNode
SetVisible(bool bVisible)raNodevirtual
SetVisual(raVisual *pVisual)raNode
SetWorldMatrix(const raMatrix &value)raNodevirtual
TransformFrame(raMatrix *pParentWorld)raNodevirtual
TransformFrame(raMatrix *pParentWorld, UINT instanceNo)raNodevirtual
Update(raFrameMap &m_FrameData, float fTime, UINT subScriptionNo)raAnimatedNodevirtual
raNode::Update(float fTime, float fElapsedTime)raNodevirtual
~raNode()raNode
~raRender(void)raRenderinlinevirtual